Hello and happy holidays! There has been a ton of progress since the last update. While making puzzles for about 4 months, I was becoming increasingly eager to work on other parts of the game. Once the last puzzle was completed in late October, I was more motivated than ever, and from that burst of momentum, I have nearly completed all the content in the game! Around 80-90% of systems are in place, but there are still many sloppy placeholder sprites and many missing backgrounds and themes. Please bear in mind that the gameplay shown is still unfinished!

Progress since the last update:
- The Computer: After repairing the Campanella's computer (more on this later), you are able to see your fastest times and replay puzzles you have completed.

- Saving / Loading: This is another task I thought would be much more challenging, but it was surprisingly simple! I was already storing everything that needed to be saved in structs, so Gamemaker's built-in functions worked really well.
- Resources / Incremental Mechanics: Completing a Nonogram will yield moon drops and moon ingots, and you'll be able to unlock research and silk in the lab by completing more puzzles. There are a few upgrades to unlock, and you will passively increase the amount of moon drops gained from puzzles as the gumma tree automatically produces more plants.
- The game's incremental mechanics are pretty simple and don't take much time away from solving puzzles
- Workers: You will gain more workers passively as you solve puzzles. If you walk down the trail to their side of the camp, you can assign different amounts workers to different resources.
- Parvina's Shack: Despite taking place in the world of Pilot Quest, there is no wild zone in UFO 50 Nonograms. Instead of selling meat, Parvina's role is to sell backgrounds and puzzle themes. However, you will need to replace her broken camera before she can open up her shop. Backgrounds and themes cost moon drops. All other resources are spent in the lab.
- From the pause menu, you can select any combination of backgrounds and themes. You can even opt for random backgrounds and/or themes!
- The Lab: In the lab, you can work with the scientist to repair the Campanella and build ship parts out of the resources you've collected. There are also many upgrades to unlock

What's left in the project?
- Around a dozen more backgrounds and puzzle themes
- Music and more sound effects
- Additional polish (my favorite part of making games!)
- Finalizing sprites
- Balancing the costs / effects of upgrades
- Adding more dialogue
- Credits
That's all there is, really. I can't imagine the game not being complete after March or April, so I am pretty confident in the game being finished in the first half / quarter of 2026. Anything can happen, though! The next update will probably feature a trailer, so stay tuned for that!










