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A member registered Feb 23, 2020 · View creator page →

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I'm sorry not. Because It already be used in a real game by the creator:)

after the Attack animation It'll play back to idle and the idle animation is playing in the original position...

(1 edit)

I mean in Unity, we usually use sprite editor to slice these sprite sheet. And put all frame into animation timeline to create the animation. But if I play this idle animation then transfer to Attack animation , the character will change its position during the Attack animation. and after the Attack animation finished it'll goes back to idle , the idle is in a different position. 

I'm sorry maybe I did say it clearly. And I just fixed this problem in Unity. Thanks again for your great Art assets.

I'm a Unity tutorials creator, hope to have chance to work together :) 

May I use these amazing art asset in my new course?

Link to my courses :

Unity Learn China

My YouTube Channel:

M Studio

Thanks for your amazing art design!! I just wonder how can I fix the position offset of these animations?(in Unity)

I wanna say big thanks to your great art design!

But I found it's hard to slice the tiles in Unity. Is there any easy way to fix this problem?

I really want to make this game alive in Unity.

Great Art work and game design! I wanna know which game engine did you use for the demo?Thanks