Cozy cat cafe!
M-HILL
Creator of
Recent community posts
That’s excellent advice! The initial automatic story triggers were originally intended as a setup to kick off the storylines for the five main characters, but now it seems that approach might be confusing and hard to follow. In fact, we did consider cutting some of the character storylines partway through development. However, since the game’s core gameplay is relatively simple and relies heavily on experiencing various story branches, we ultimately decided to keep them. We’ll take your suggestion into account and rework the structure in future updates. Thank you very much!
Thank you so much! The changing seasons, combined with the theme of a seamless loop, reminded us of everyone’s daily life—each day feels like a loop. At the same time, similar stories repeating themselves on a larger timescale also feel like a bigger loop. So we decided to create a game with an ensemble narrative.
Thank you for playing! I aimed for the game's mechanics to be intuitive—kitties literally pick up items with both paws. The core process is soil + water = mud, which is fired into bricks for tower construction. Due to my limited experience and time constraints, the game currently lacks tutorials and has several unresolved bugs. I'll continue refining it in future updates.

