Thanks! Cooking mama was indeed an inspiration haha
Lysquid
Creator of
Recent community posts
Thank you so much ! Here is my move and slide function right now :
velocity = move_and_slide_with_snap(velocity, snap_vector, Vector2.UP, false, 4, PI/2 * 0.7, true)
I had tried to with stop on slop true, but it's even more glitchy and the character never slides, which feels very weird on steep slopes. It would be nice to be able to control how slippy the terrain is.
The problem with the jump isn't actually that you can't jump, but it seems that you're jumping in two different directions at the same time when you are in a corner, which kinda cancels it. Now I am thinking about it, it might be due to my jump function, that's not working properly if there are multiple floors :
velocity += get_floor_normal() * jump_speed
Thanks again for the great explanations ! I'll try these ideas and others you gave me.
Hey, thank you ! I'm definitely not proud with the physics, but I spent a full day trying to do something better without success ... As a Godot user, you might know what I am doing wrong ? I use KinematicBody2D for the character and the platforms. The player moves with move_and_slide_with_snap in the _physics_process, while the islands have their position and rotation modified by AnimationPlayers synced to the physics process. I could increase the floor_max_angle in the move and slide of the character to stop constantly slide, but then it does weird things with the jump, and you can't jump in a tilted corner (which is even more annoying). A lot of times, it felt like Godot wasn't meant for this kind of experimental game.
Hey, thank you for making those nice assets available ! I used it in a silly game of mine : https://lysquid.itch.io/suicide-spacesheep
Hey! I kept the jam momentum to make another game : Suicide SpaceSheep. It's even more chaotic, check it out!
Thank you for the beautiful asset pack! The complete grass tilemap was exactly what I was looking for. I made a small game with it : https://lysquid.itch.io/far-lands.
Edit : your art was highly praised in the comments of the game jam submission, thanks again!







