If the player fixes eny wireing before the shut down animataion occurs, the game softlocks, both progresion and the beast spawning event. Also, the lights are allready off by the time the player reaches the building, but before the event is supoused to occur
Lykokoa
Creator of
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Thanks, I hope you enjoyed what little we offered
We envisioned the Jam as more of a tool to motivate ourselfs to get in the move of making a game. Just to achive momentum.
I see your advise as sound and logical, and I agree. Even thought this wasn't the result we were hoping for, we already expected to not have finished by the time the jam ended. An update can be expected as soon as this proyect is presented to another portfolio/post game jam
Really cool. All of your work looks really good. How ever in this case if someone wants to use this pack, the game will scream a need for caves, piramid insides and general intirior segments. This doesn't exist and makes it feel incompleat. You could also sell them both in a bunddle to increase sales.
Just a sugestion.
Thanks for reading.




