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LWXB

8
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A member registered Jul 10, 2025 · View creator page →

Creator of

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It's great ! Thank you ! By the way, the new cutlery upgrades added since the game jam feel great.

It's honestly the most complete game I have played in this game jam yet. Some levels needed some thought, but I managed to finish it. Nice difficulty progression ! 

I will just point out a very small detail that I am unsure if it was intended: In the 6:30 level, you can cheese the bottom of the level by grabbing one of the memory energies in the bottom right corner without getting out of the purple zone, thus not spending any extra energy and getting to the darkness with exactly the right amount to pass.

I am not sure what I just witnessed... but I don't regret it one bit.

I will by looking forward to your future games !

Great game! Even if I have to admit, as someone not very good with mouth noises, that it was probably a bad idea of mine to play this with surround sound headphones...

I love the noise when you take damage though, so I couldn't bring myself to put the sfx volume to 0.

I have reached the ending, and well done! I am confused, worried and intrigued all at once. I look forward to playing it further if you continue development !

Nice game ! I got a bit confused with the hitbox of the consume ability, but once you get the hang of it, it works great !

Thanks! For your information, there were 5 levels, though it just freezes when you reach the end of level 5 due to a mistake on my part. The game was originally supposed to have a narrator to give out (incorrect) information from which you could deduce the goal, but I was still trying to figure out the engine and ran into some problems, so we focused on making the game playable within the time frame.

You did reach the end! Sorry, I accidentally modified the name of the credits scene right before submitting it, so the pathing does not work unfortunately. I corrected it in the code, but I don't think I can update it until the end of the voting.

Also, indeed, the size increase was not applied to the hitbox. I was worried it might make some sections impossible as I had some trouble with strange collisions, so I played it safe.