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LUZEMRIK

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A member registered Feb 25, 2022 · View creator page →

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(2 edits)

Nice! I personally use something like this:

float tex = Texture2DSample(inTexture, inTextureSampler, uv).r;
float anim = smoothstep(inGrowth, inGrowth + inGrowthSmooth, sqrt(tex)) * tex;
float opacity = saturate(anim * inOpacity);
float blood = smoothstep(inGrowth, inColorShallow, anim);
float roughness = min(opacity * inRoughness, inMaxRoughness);

outColor = lerp(inColor, 0, blood);
outSpecular = opacity;
outRoughness = roughness;
outOpacity = opacity;

Yes, all textures are just like those in the pics, alphamaps that can be “animated”.

Not yet. I plan to release the gore system as an asset soon.

No shaders, only textures. This is a stripped down version of my UE5 asset on Fab

Hey. I will post a devlog to explain some things and status etc.

Yeah, I can understand this. I am almost giving up on my project as well due to how taxing it is to my mental health and personal life in general. I decided to pause on it and get things stable in life first. Good luck.

I plan to. You see I don’t work on this fulltime, it’s a hobby project I only visit on my freetime (and not burnt out from life), so progress is super slow yeah.

Expect something by the end of February, if not, then definitely next month.

I am currently working on an animation system for guns and characters etc.

I will TRY to release a build each month and make ‘last-versions’ paid and ‘old-versions’ free. So, the current version will be free in the next update.

I might try Patreon in the future but idk.

I have no idea yet. I will try to mock up an FPS game by the end of the year.