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Lux

12
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A member registered Nov 15, 2019 · View creator page →

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A very touching little story, I enjoyed it. If this is a recollection of an experience, I hope you are okay, dev.

Slaughtered a lot of cute things because that is my duty.

10/10

Very cute game :)

Though once I had given the pearl and been allowed to use the cannon, the game went slightly darker upon interacting with the door nearby, and now nothing can be interacted with - not even the cannon. Perhaps this is intended, or a bug? Other than the slight confusion there I liked it a lot :)

Very fun and neat :)

Boxes wouldn't move when i dragged them occasionally, but other than that i enjoyed it a lot :)

Placed a headcrab. Nuked it.

10/10.

Fun game! Mechanics are fresh and kept me thinking, never really going stale, and the art is very cute! Good job!

Thank you very much!

You can do that, yes, though you will get basically no points per enemy. For you will only get points for combos, and none for just taking the enemy out. However, I will look into it, for I do believe the attacks can be mashed a little too much. Thanks for the feedback.

thanks for the feedback! i was looking into having multiple enemies at once, though often it would end up with the player being launched off the side immediately due to getting overwhelming by knockbacks, or all the enemies would be caught in the same combo all together, so it would barely feel like multiple. though, i'll definitely mess around and see what i can do to balance that and spice it up a little. good stuff.