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Lux Taggart

22
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A member registered Oct 30, 2020 · View creator page →

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Fascinating quest, I'm curious about the nature of the beach rats. Are they part of a lost ship rat crew fallen into the evil machinations of the crabby crabs and their crown of control? Maybe they are controlled because ship rats would be good at finding and digging up treasure. Those crabs definitely have a sophisticated operation down there in the crabby lair, or it could have originally been the rat's treasure stash now taken over as the crabby crab king lair! This could easily be turned into a campaign or have further scenario modules. I would love to see some magical item info and an item card for this crown of control. I know my players will be dying to use it on my virtual tabletop for better or worse. Probably worse knowing them! Where did the crabs get such a crown and how much do they want it back? I can also imagine the rats, even though they were beat up, would be grateful to be freed of the crazy crafty crabby crab's cornering con and crown control! By the way I love that snail with his slow ram. Maybe unlike all the other enemies, he never sleeps so he constantly follows the party and will eventually catch up to them and then RAM! That would be terrifying if encountered in a dungeon, a continuous threat when you least expect it or at the worst possible moment he's there!

Fine work on the creature stat blocks and the minimal yet dense layout Mausritter is known for. The artwork is great and the the maps are very helpful. Five Stars! I can't wait to see what else comes from the imaginative mind of Noah in the next zine!

Wow this is epic. The setting is gritty and all the hooks are inspiring story seeds begging to root into a campaign. Love it!

Sent!

Sure, for whatever you want to use them for. I posted them over in Mausritter discord under Workshop/The Secret kingdom, unless you have another way you want me to send the art to you.

Wanted to say I love these unique items for Mausritter. I illustrated each item from this zine and Another paw full of magic zine for use with my personal VTT table and I was wondering if you'd want the art!

These stats and rules are great, I use them in my campaign. Thank you for this work.

This looks adorable!

My players love this and cant get enough of it. It's a regular stop on the road between two of my mice kingdoms.

Sometimes I wish this little gem had more than six spells, but its perfect just the way it is. In my campaign I use the little lore provided and the spell book is a one of a kind item sought after by my players for its compact nature and power. I hope you make more spell books like this and Belladonna some day soon!

A gorgeous little spell book. I love its concise nature and the splash of lore it has a story seed. I've kept a print out of this with me for the last 4 years along with my copy of Mausritter. It has been such an inspiration during planning for my game sessions.

Still a gorgeous classic. I was so happy to see this still available. Has it been five years already?!

Wow, what a wondeful little adenture setting. You know im very much an fan of Oaks and admittedly never gave Birch much thought until this work. Until now my mice have been writing on leaves and bits of scavenged "luxury" human paper. Everything is this zine is vital! Thank you so much!

As someone who grew up playing Morrowind and elder scrolls games, I love this system so much. I attempted to make my own alchemy system before but yours is just so elegantly designed and easy to use. The bones of this are also great as a framework for expanding alchemy with new spells and plants supplied from other zines.

I love this system, and these skills are deeply intigrated into my campaign. Ive designed lore filled knowledge books, skill badges and temporary skill notes around this work. Im even designing a few of my own skills using this model. Thank you for this elegant and Immersive work of art.

This is an amazing compendium of solid and powerful spells. My favorite is fiery sword, especially its recharge followed closely by Talon. So many scratches that spell stone has.

In my campaign, refugees from a sieged mouse city wandered into the swamp and followd the crystal glow of the observatory until they found Daisy who offered them shelter from the storm. They learn of Bertram the eel and Daisy teaches them a recipe to make eel treats. A shady gerbil named Shade arrives in the woods nearby and tries to get the party to smuggle out some of the luna moth eggs from the cave. And I introduced a tinker mouse named Trace who is currently missing and the slippery chamber was once his workshop. Daisy would like to have him found and safely brought back for he is a friend and also maintains her telescope! A strange machine called a Harvester is running amok in the abandoned shop, and after a hard fight the party defeated it and found a strange green spell stone powering the invention. A clue to what happened to Trace. The campaign is ongoing!

This is an epic grimoir, a gem for the ages of Mausritter, and the extra content is incredible. This spell book has found its way into my campaign and soon the players will learn of its power.

This is adorable and well thought-out!

Thank you kindly. I have a few more things on the way to supplement this theme!

This is an awesome piece of work. It's central to my setting now, as so much is built atop of the framework here. Trade routes, festivals and rituals are plotted all across my printout of this zine.

Love this little pamphlet so much. I've already run a fun game with this little setting and have ongoing stories with Daisy as a quest-giver.

I love everything about this little zine. It's a gem! I'm using it in my next session.