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Lutehammer

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A member registered 8 days ago · View creator page →

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I really liked this! It was a fantastic way to take something we theoretically know - like Snake- and turn it into a meaningful game mechanic! The 'go fast when eat more' made for a really tempting game loop. Even when I *knew* I should drop off the items, I found myself holding on and hoarding because ZOOM. ... which meant I replayed the last level more times than I'm proud of! Well done

Came here to check and it's not just me - only two weeds to pull, so I can't water any flowers. But the art is truly lovely!

I appreciated the gameplay loop and the fact that it was easy to tell what kind of progress we're making! I saw the other comments about things that got cut for time, but you still had a delightfully working game in the end!

The concept was delightfully wacky! I did struggle getting up very far as I'm not a platformer person, but I was proud of the progress I made. I love the idea of the plants providing the boosts and being used in such different ways. 

Peak cozy vibes! It made me hungry in the best way. Everything was so responsive and felt so *good* to do. Thank you for sharing this wonderful experience! Well done!

Absolutely lovely game! Once I got a feel for the mechanics, I was chugging along. And can I say I am really glad you can toggle the book while holding on to ingredients! I had to double-check a few times. It was such a delight all around. Thank you for sharing!

Beautiful art! I loved staring at every bit of this! I don't know if it will make sense, but I felt like I was looking at an interactive completed jigsaw puzzle. One that I'd immediately ant to frame and put on my wall. Thank you for sharing your art and creativity with us, well done!

Bonkers, but fun!  The music did run out after a bit, but I was determined to get that catnip!

A lovely game! I loved the different personalities and designs and getting in to the histories of the characters! I also appreciated the easy-to-reference recipes and the minigames! My only wish might be for a place to click to explain the minigames, if one might be missing the mark. (I say as I fling ice all over the bar!)  But it was delightful, one of my favorite barista games I've seen!

I also struggled with it - there's a sweet spot to find with it, like with the espresso! I get it easily with Short Ride, but a few of the others it's harder to keep it there, yeah. Lots of clicking, but worth it!

That was lovely! I was surprised and delighted by the icing mechanic!

This was such a gorgeous experience. I loved the puzzles and the petal paths and I adored the art and character designs. So well done, absolutely perfect. <3 

This game was beautiful ad made me realize I need to read/plat more visual novels. I missed the autoplay feature at first but that was perfect. The stories were great and an unexpected one hit me especially hard. I think I need to make some cozy soup soon  and share it with loved ones. <3 Thank you for sharing your art. 

I LEARNED A WORD! I am unreasonably excited about this!

I understand that -so- well. I've got several bare text boxes in my current build. The point is that you made a lovely, fun game where we get to canon ball down hills and jump around, while collecting! 

I lost the fishing hook off the bottom of the screen a few times before I came to these comments and read about double clicking on the fish to reel them in more quickly. Now I can't seem to replicate losing my bobber, but I think the fish must've scooted it before. Still, this game is so lovely and the dedication and cs were wonderful. Good luck, well done!

I see the comments have already touched on the idea of a button to hold and drag crops into applicable spaces so I'll just feel free to praise this game! A great blend of plants and Tetris with very satisfying controls.  Well done!

Very nice. Once you have your help upgraded it could almost be an idle game. Lovely art and I enjoyed the mechanic of waiting for the circle to fill! Very peaceful!

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Beautifully done! Good vibes and I do love me a typing game.  I'd love to see a longer release of it with more words and more balanced progression (which I see you've said elsewhere I think) But I truly enjoyed it.  Thank you, well done!

(Only other tweak to make I haven't seen below:  Windrow.)

Foxes are my absolute favorite and a Capybara?! c'mon. Such a great choice, delightful gameplay.

Absolutely lovely and precious. Of course I loved this game, I only wish I could have spent more time here. <3 Thank you, it was lovely. 

What a delightfully hilarious game. I totally feel like flinging myself off the edge of the map should  snap the root of all evil, if done with enough force! I very much enjoyed the art style and the pieces-of-paper sky.

Unfortunately, I couldn't get it to go full screen  which maybe impeded the controls? I couldn't get anything to pour. I loved the art style though and appreciate that you provided a guide, which is essential for games like this.

A lovely game! I loved the art style and the music! The only thing I struggled with was what Henrietta's food should be, but I got there eventually! Great job!

Beautiful, Atmospheric, I loved this one and played it for *quite* a long while.  When I got a chance I was like, 'Hold on I bet this has lovely music!" and had spouse pause our movie so I could play the sounds for a proper review!  And the music was lovely!

And then the Minecraft Zombies struck!

After we finished laughing about it, I played a little more and then had to stop to come rate and comment. Wonderfully done!  I loved that it was a little like pool! My only *other* piece of feedback would be phrasing it like a 'charge up' the bark, because the bark mechanic took me a little bit to figure out despite the clear instruction to 'hold' space. Truly, one of my favorites from the jam though.

I love the design! I am not a platformer person but I still enjoyed it!

I'm with everyone else, I would love a bigger planet, I enjoyed the zero g platforming and the opening animation was lovely!

This was fun! Once I got used to it, I was eager to go again! My biggest feedback is a request for the UI to be darker, so i could better see my score and the time as I go!

I had the same problem as others, but I do love the aesthetics and the concept! I might suggest a guide of some kind, in addition to the camera being able to follow the roots down.

Oh that's a good point, I'll modify the page to be specific! The witch assets were cheech's own creation. She modified the graveyard backgrounds from canva.  The two falling sprites are from Kenny's asset packs! 

Ok good! Yeah, I feel like it's  not quite right without that third level we're planning on and a proper end card, which is why we're polishing it up this week for after the jam.  Learning so much on the fly, it was a wild ride!

Fun! I could totally see a version of this with different speed boosts or textures - as it was I was surprised at how far I got! Great job!

What a nice bed!  Unfortunately, I also couldn't pick up the watering can.

Did something go wrong? Level 2 is the final level - ending at 21 points,  with the dawn end screen afterwards- for now. We're working on a level 3 that's perpetual, with high scores for after the jam. 

This was lovely! And as someone who struggles with platformers, I appreciated the checkpoints a lot!

I am not smart enough for this game. But I still had a blast playing it and maybe learned something! I felt like I was back in a computer lab at school in the best way. Well done!

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That was a lot of fun! I don't usually enjoy a 'buy upgrades' game but I liked this one and I *loved* the illustrations as I went deeper into the forest! You've made some funky little guys (sometimes, with knives!) and I loved them. 
P.s. Played until I won!

What a lovely game! I loved the art style and the chill vibe! 

Beautifully rendered! It was such a lovely walk in the woods and you designed such  beautiful world and characters!

What a wonderful story!  I was only frustrated when the girl wouldn't let me put the egg yolk in like she said her brother remembered and she got cross with me, but that was fitting too, considering the end.  I didn't know much about mooncakes before this, but now I'd love to try one! What a beautiful tradition and a lovely game.