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Lushimi

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A member registered Jan 14, 2019 · View creator page →

Creator of

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this game is slick as heck!

The shifting has an awesome visual effect. The puzzles that you created using it were pretty clever. It took some levels before I fully understood how your game wanted me to think about it, but once there I think it was really satisfying figuring out puzzles. The best aha! moment was level 7 and realizing I had to look for ways to position myself on the foreground with the blue blocks in the background.

The hardest bits for me to grasp at first was that when I moved, that also moved the glowy bits out of the way too, so I didn't interact with the mechanic as much. At level 7 is when I fully grasped how your puzzle mechanics ought to be thought about. 

Really clever stuff! It is genuinely impressive how you guys managed to make 10 levels in this time with this amount of slickness. There were hardly any times that I got stuck or frustrated, any time I did it was mostly because I had placed a block wrong mid-air and couldn't reclaim it.

Fantastic presentation as well! The 3D perspective looks great and the blocks made it easy to gauge how high/far I could actually jump.

Super fun and I love how literally slick was used.

It's very satisfying to get good at overtaking and placing the oil slicks just in front of an enemy car, it feels mischievous since you have to get right on top of them and place it down.

I got stuck on the tutorial for a bit because I missed my oil slick and couldn't find the car for a while, so I just placed oil everywhere until he crashed off screen haha. I found myself trying to slow down a lot when I missed a shart, but was still too fast to make a recovery and ended up waiting for the next lap.

Very impressed with how well put together this is and all the small details. The car honking when you pass them, the outline on the cars but not the powerups, the small mirror on the back of the car, and the camera popup to show someone slipped. Very cool stuff! They all really added to the experience, and made it feel really polished and put together.

Also great how you managed to get out three levels with music for each one, great work to you and your team!

THANK YOU!

Your comment is very kind. It's definitely a bit sad that we ran out of time before bringing it all together, but I'm really glad you saw some glimpses of our vision from what we were able to submit!

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Thanks for trying it out!
Yeah, the turtles needed to be a bit smaller and levels were made in the last 24 hours of the jam ;;.

After the first section it's mostly just a playground for you to grapple and screw stomp around. The dogs drop mega upgrades that will make you extremely fast and basically unlock your ability to get anywhere.

A story rich narrative masterpiece. If I had the means, I would nominate this game of the year. The intensity of the dialogue as you progress through the game is made even more impactful with the brilliant sound design paired with the unique artistic expression which complements the complex twists and turns in the narrative. The arc with the nameless dog left my heart wounded. If I had any complaints it would be a lack of closure with owl symbolism that was introduced as a rhetoric device in the beginning parts of the story.

10/10 would recommend.

Yeah unfortunately the collisions need heavy adjustments, but holding the F key allows you to preview your platforming and where the monster is currently! Also thanks for the input on the music/art

Yes there's already plans for a third level and lots of ideas with our dimension flipping mechanic! There's also the glaring issue of hitbox collisions that will be addressed with the next update :D