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lupusdraconis

4
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A member registered Sep 11, 2019

Recent community posts

Yeah, I am. Once again, though, my issue is that the objects need to attach in a specific location to connect properly. Essentially I have two sprites that are two halves of the same object. The object is long and wraps around my avatar's body, so to make the layering work, one sprite is in the far back and one is in the far front. If they disconnect at any point, the wraparound illusion is broken, but I also need the origin to be in a specific point so the rotation looks natural.

The issue I'm having with using the drag slider for this is that it causes parts that are supposed to be connected to detach from each other. My issue is not with the passive movement, which looks great, but with the extra rotation caused by the speaking bounce.

Hello, this is a lovely program you have made here! My avatar has a lot of floating parts, and I was wondering if you could potentially add a feature to speed up or slow down the bounce in response to speech, so certain objects could feel heavier or lighter. Having a light material like fabric fall back into place just as quickly as a heavy metal part feels strange. Being able to weight the physics by slowing down the return to centerpoint would be wonderful. Thanks!

If you're using OBS and applying a chroma key filter, you may need to increase the similarity detected by the chroma key until the background is completely filtered out.