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LuniGDevelop

2
Posts
3
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A member registered Aug 08, 2022

Recent community posts

The attention to detail to set the mood of the game feels like a cosy blanket and a warm cup of your favourite beverage. It is funny how seeing a character breathe with ease can be that relaxing.

Sound design is also on point. I read the message warning the player about the lack of music, but I personally didn't feel like it needed music. The birds, grass and wind were enough for me to enjoy the gameplay.

I experienced some confusion when interacting with the backpack and notebook in the UI. I'm on desktop so I tried to click on them. The controllers on how to open them appear when you pause the game, but since it is a slow-paced, no-danger gameplay you can easily leave it running without having to pause it (which cause that I saw the controllers only at the end of my play session).

I didn't get Trevor's age, but by the way they take notes (highly descriptive, image-based)  and talks, I would say that not older than 9 years old? Which I think would be interesting to the parents who allow their young children play games during a long car ride: it is not over-stimulating and it does not have any "adult words".

I'll gladly wait for the full-game's release!

I find it hard to play on an AZERTY (French, Portuguese) keyboard. I'd like to have the arrows to move around as a possiblity.

Also, I had to press "e" numerous times because it seemed like I couldn't take the object by pressing it once.
Besides that, I find the game very entertaining! :)