Danke sehr! Das ist eine coole Idee, die Geschwindigkeit der Wolken abhängig von der Nervositätsleiste zu machen! Eigentlich sollte es auch noch einen leichten Blur-Effekt auf dem Bildschirm geben, wenn die Anzeige ganz voll ist, aber durch einen Bug wird die anscheinend leider nicht mehr angezeigt. Wir machen vermutlich noch eine Post-Jam Version mit ein paar Bug-Fixes :)
Lunifee
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Das Art von dem Spiel ist echt sehr süß! Ich habe es aber nach mehreren Versuchen leider nicht hinbekommen, einen Fisch zu angeln, weil ich es super schwer fand, genau auf die Blubberblasen zu zielen und dann auch noch genau richtig auf die Leertaste zu drücken, um zu angeln. Aber ich war auch in Stardew Valley immer echt schnlecht im Angeln ...
Very cute visuals!
I am not sure that I understood the combat mechanics. I pressed with the mouse and I also dodged through the room and also tried pressingE and Q. E and Q seemed to do nothing and I seem to have hit the demon with the mouse, but I always dies before him ... Maybe I did something wrong?
Ich kann das Spiel leider nicht spielen wegen "Memory Access out of bounds" (in Chrome und Edge). Aber die Idee klingt super lustig und ich mag auch das Art total. Würde mich freuen, wenn nach dem Voting noch eine spielbare Version hochgeladen wird :)
Das Konzept klingt tatsächlich etwas ähnlich wie das von unserem Spiel. Aber anstelle eines Roboters, der die Reaktionen der Menschen beeinflussen will, geht es in unserem Spiel darum, das Publikum zu beeinflussen, indem man die richtigen Worte für seine Rede wählt. Schau gerne mal vorbei :)
Cute visuals and I like the idea of a health and mind bar and fighting with yoga poses :) I think it would have been more intuitive to have an attack button (like space or with the mouse) instead of attacks happening automatically. Also, I did get quite some health upgrades but did not figure out how to replenish my health, so I could not really use them.
Really funny game idea with the intrusive thoughts that manipulate your inputs! I wish there was a little more time to react to the intrusive thoughts thoug, because I almost never managed to remove it before it was actually performed.
I love the hand-drawn visual style and the self-made audio :) We also hand-drawed and recorded all our visuals and audio for our game. Feel free to check it out, if you like.
Really cute and polished game with nice visuals and audio! It makes me a little sad that I was so bad at keeping my fishies safe :( I only ever lasted like 5 short rounds before being defeated. Maybe I was just too slow. Is there a way of beating the game or is it mainly about lasting as long as you can?
Thank you! We unfortunately did not make the rules very clear for the first minigame. You are supposed to completely color in the area of the 10 (just like for the 7 with the balloons and 4 with the flies). You receive more (less) points when you color in more of the correct area and do not color over the lines.
Really nice minigame game! I loved the art and the audio. I think you were supposed to keep the beat, but I just jammed the press button and that worked as well. Some more penalty for not keeping the beat could make sense there? Or extra points if you are on beat maybe. But otherwise I really liked the game!
We made a warioware-like game with lots of minigames, so feel free to check ours out as well :)
Really like the art and audio, but I was not very good at the game. But I have no experience with bullet hells, so that is to expect. I survived for 50 seconds in the first wave and then got hit and frustrated. 60 seconds feels a little too long for me for each wave, because you understand the pattern already after like 20 seconds and then its just waiting it out.
Really nice colleciton of minigames! I like the art style a lot :) Always failed at the minigame where I should reach the door, because I struggled with the jump height ...
Feel free to check out our game as well :) We also made a warioware-like game with lots of minigames where you count down from 10 to 1.
I like your minigames! The idea of having a shared countdown time for all minigames is really fun! I was really bad at all the minigames except the memory though ^^
Feel free to check out our game as well! We also went with the minigame idea and made a warioware-style game with 10 minigames counting down from 10 to 1 :)
This game is so cute! I love the sound effects and the concept. Also the mechanic that you can push the vampire around at different speeds was so fun! Sadly, I did not manage to get it all the way down, because I always dropped into spikes at some point.
Feel free to check out our game as well. We made a warioware-like game and we also included a vampire minigame :)


