Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

lunat1c

148
Posts
2
Topics
2
Followers
20
Following
A member registered Feb 27, 2020 · View creator page →

Recent community posts

i did, as always!

lol i went to check patreon and it took my sleep deprived self way too long to figure out if i had already played (i didn't but i keep stumbling back on my fav games and not remembering if i played the newest update yet) bc you posted this 7 days ago and then patreon says november 30th but i forgot that was literally only 8 days ago LMAO. my brain was thinking that it was like months ago i feel so stupid but hey at least that means i get to play still

(2 edits)

yeah, fair enough! as someone who uses both sites, i honestly rarely go to look on that one unless i've found absolutely nothing on here because theres generally less content i like (and i prefer sites that let me search for multiple tags at once) so i was just worried someone else might be more tempted to play it, or at least less tempted to support the author.

following them on patreon should let you at least send a message about this on a post there (where most people are supporting the author so slightly less likely to pirate it)

good to tell them this, but maybe don't post it this publically bc now people who don't know its there might go look

peak

also i want all of the horses why did you have to make them all sweet AND good options lol

oh my god, okay! i'm just on the prologue but there was scene that was so profound that i just had to pause and say this. 







the cow birth scene???? OH MY GODDD. my situation isn't completely the same, i'm adopted too but my birth mother survived the birth. she was really young (barely turned 16 before having me, was sent to a mormon adoption center in another state to hide her pregnancy from school bc her mom forced her, she had to stay for months in that state) and the circumstances paint a suspicious picture about my birth father (theres a high chance he was her rapist) so i had the same kind of "ruining her life" worried. that scene was PERFECTLY done omfg

i have no clue, i just want a million of these games lol. they're so good

lol real shit

i get your point, but why are you assuming that the people who want to self insert are white? all that means is they don't feel they look like her, they could literally still be black but have an entirely different look and aesthetic so maybe it throws them off. or maybe they're asian, or hispanic, or literally anything but white. i think thats why the other commenter mentioned that your point about race was unnecessary. its not unnecessary to talk about race in general in regards to the story, it IS good for representation to have a default black woman as a character, so i don't actually care in terms of "needing" to self insert even if i prefer it. but assuming the people wanting to self insert are white or white passing isn't really fair either

5!

LOL peak opportunity, i get it

the manager is so weirdly cute omg i complimented his tentacles and bro was so happy

omg yay i'm so glad i thought to check if my fav games had updates yet lol

i'm way too obsessed with this game lol ty for feeding me tho

i got a bug btw, i'm not sure if i did something wrong, or what, but


I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/gameplay.rpy", line 5118, in script call

  File "game/gameplay.rpy", line 5118, in script call

renpy.script.LabelNotFound: could not find label 'talk_diaab_roof'. Did you mean: 'talk_diaab_moon'?

During handling of the above exception, another exception occurred:

ValueError: too many values to unpack (expected 1)

During handling of the above exception, another exception occurred:

Traceback (most recent call last):

  File "game/gameplay.rpy", line 5118, in script call

  File "game/gameplay.rpy", line 5118, in script call

Exception: Too many arguments passed to ATL transform.

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):

  File "game/gameplay.rpy", line 5118, in script call

  File "renpy/ast.py", line 1622, in execute

    rv = renpy.game.context().call(label, return_site=self.next.name)

         ~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "game/gameplay.rpy", line 5118, in script call

  File "renpy/script.py", line 1161, in lookup

    raise LabelNotFound(original)

renpy.script.LabelNotFound: could not find label 'talk_diaab_roof'. Did you mean: 'talk_diaab_moon'?

During handling of the above exception, another exception occurred:

Traceback (most recent call last):

  File "renpy/atl.py", line 610, in __call__

    (child,) = args

    ^^^^^^^^       

ValueError: too many values to unpack (expected 1)

During handling of the above exception, another exception occurred:

Traceback (most recent call last):

  File "renpy/bootstrap.py", line 376, in bootstrap

    renpy.main.main()

    ~~~~~~~~~~~~~~~^^

  File "renpy/main.py", line 614, in main

    run(restart)

    ~~~^^^^^^^^^

  File "renpy/main.py", line 137, in run

    renpy.execution.run_context(True)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^

  File "renpy/execution.py", line 1022, in run_context

    context.run()

    ~~~~~~~~~~~^^

  File "game/gameplay.rpy", line 5118, in script call

  File "game/gameplay.rpy", line 5118, in script call

  File "renpy/display/error.py", line 135, in report_exception

    renpy.game.invoke_in_new_context(

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^

        call_exception_screen,

        ^^^^^^^^^^^^^^^^^^^^^^

    ...<4 lines>...

        ignore_action=ignore_action,

        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    )

    ^

  File "renpy/game.py", line 301, in invoke_in_new_context

    return callable(*args, **kwargs)

           ~~~~~~~~^^^^^^^^^^^^^^^^^

  File "renpy/display/error.py", line 44, in call_exception_screen

    return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)

           ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/ui.py", line 304, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/core.py", line 2219, in interact

    repeat, rv = self.interact_core(

                 ~~~~~~~~~~~~~~~~~~^

        preloads=preloads,

        ^^^^^^^^^^^^^^^^^^

    ...<4 lines>...

        **kwargs,

        ^^^^^^^^^

    )  # type: ignore

    ^                

  File "renpy/display/core.py", line 3303, in interact_core

    rv = root_widget.event(ev, x, y, 0)

         ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/screen.py", line 805, in event

    rv = self.child.event(ev, x, y, st)

         ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1505, in event

    rv = super(Window, self).event(ev, x, y, st)

         ~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/layout.py", line 1281, in event

    rv = i.event(ev, x - xo, y - yo, cst)

         ~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/behavior.py", line 1185, in event

    return handle_click(self.clicked)

           ~~~~~~~~~~~~^^^^^^^^^^^^^^

  File "renpy/display/behavior.py", line 1107, in handle_click

    rv = run(action)

         ~~~^^^^^^^^

  File "renpy/display/behavior.py", line 411, in run

    return action(*args, **kwargs)

           ~~~~~~^^^^^^^^^^^^^^^^^

  File "renpy/common/_errorhandling.rpym", line 659, in __call__

    with open(self.filename, "rb") as f:

         ~~~~^^^^^^^^^^^^^^^^^^^^^      

  File "renpy/atl.py", line 612, in __call__

    raise Exception("Too many arguments passed to ATL transform.")

Exception: Too many arguments passed to ATL transform.

macOS-15.6-arm64-arm-64bit arm64

Ren'Py 8.4.2.25092901+nightly

 1.0.0

Sat Oct 25 10:57:08 2025

yeah, that makes sense! god forbid you end up accidentally mbreaking how the game is meant to be played

(2 edits)

yeah, exactly lol i don't expect you to rework the whole game. i am curious though, the coding you used for the "auto-fill" button, could that not be moved to a grander scale? like you could have it auto fill whatever mission was completable in each section of the town? instead of full on just getting rid of the town sim in VN mode all together, i mean.

 i'm not asking to try and make you change it, i'm just genuinely curious how much more work that takes in comparison to the simple auto-fill feature for each individual building in a section. i like little hints of the behind the scenes stuff that goes way over my head lol. honestly the most annoying part is just having to press so many buttons LOL

(1 edit)

thank god for that! LOL, i've put in too much work now to just abandon my playthrough but i'm such a perfectionist that i totally would've restarted by now if i didn't know i could go back and do VN mode (and thank youuuu for that option bc this is great but the grind would kill me replay-wise lol)


although ngl, VN mode doesn't help fully with the replay-ability. you still have to grind and pick all the individual buildings to claim and that part is super annoying. the battles literally did not bother me LOL so i think VN mode might've benefitted from skipping both (or having options to auto-claim stuff without having to individually auto-fill each type of mission. though i know thats not easy to code, so i get why you didn't do that)

(3 edits)

aghh i'm so torn between Abu and Di'Aab...



idk how to mark spoiler text so don't press "view rest" if you don't want spoilers






but i'm worried i won't get the poly route if i pick Di'Aab since i did enourage him and Labwa to compromise but i've also lost too many points with her since and i'm like AGGHHH. lol cuz the way Abu expressed his jealous (talking bad about Di'Aab's species) makes me not wanna pick him but aghh what if i already pushed Di'Aab to Labwa but shot myself in the foot there cuz i only have 45 relationship points with Labwa rn because of some of my choices


i said fuck it and took my chance with the poly route lol cuz i reaaally didn't like how Abu talked about Di'Aab (even tho i'm lowkey too jealous for the poly route bc i felt so bad for my character being a bit jealous during that scene where she encouraged them together after hooking up)

cool, thanks for indulging my paranoia lol

(2 edits)

okay, thanks! last question (i hope LOL) does teasing Di'Aab and Ghamal during the forge scene push them towards romance? i'm not against it lol but i wanna make sure that doesn't affect if i can romance Di'Aab. i don't mind if he's a bit torn between us, but i don't want to pick the teasing option if it leads to an unavoidable romance between those two if it'll lock me out. or am i overthinking it and its just a passing attraction and that interaction only lessens the tension?

okay wait, i think i figured it out LOL i'm just so used to getting super far and accidentally locking myself out of routes

i'm assuming the romance works out like most? One RO a playthrough? or is there a point you can lock in on paths so you don't have to decide right away? only asking because some characters seem like the kind of people who'd prefer if you don't flirt with anyone else

the mac version doesn't work.

sure, but an OTOME game means a female protagonist. saying this as a queer person myself

(1 edit)

lol that comment was ridiculous but thanks to you adding the "female protagonist" tag i found this easily LOL i don't usually search the otome tag cuz i never really even thought to

real, i wish it was more common outside of fanfic and actual books. also, do you have any ending hints? i swear, i'm so dumb sometimes lol and i'm trying to avoid bad endings but that also means i might be missing something lol. i can't get better endings than 3,5 and 8. 5 seems like a good ending but the good omega ending has "(omega best ending)" next to it while 5 doesn't

(2 edits)

wtf how did i magically only search "omegaverse interactive fiction" again 4 hours after this is out?? (after waiting months to check again for more)

i love this game sm, and i love how consistent your updates are!! but pls don't burn yourself out lol bc i love this game sm and i don't want the awesome brain behind this game to suffer in order to make it

yuuhhh!!!!! peak fr

i love everything about this game lol but oh my god the scene where you can give your mom a plushie?? thats somehow my fav part of this entire game, its so sweet its like we're looking after her inner child (as much as i wanna buy two plushies for both her and Lily, the scene with the mom is lowkey healing as hell for my mommy issues LMAO)

of course! its good you've got so much motivation for the storyline though, i think most people would agree thats more important lol

The comments aren't open, so I figured I'd just say this here- you might benefit from more preview pictures and/or a little more hint as to what the game actually is in the summary. I only found this through someone else's collection of gender transformation games, otherwise I wouldn't have thought this game was something I was interested in.

if you are aware that your intent might not be coming across right, SAY that instead of fighting so hard to claim you're not racist, which no matter how poorly you worded it what you said was still racist as fuck and you should own up to that. you're the one who literally told me "You may wanna consider opening a dictionary before you throw accusations at people. It makes you look foolish." think before speaking, and clarify immediately instead of acting like its our fault for reading exactly what you wrote and getting upset

That's an entirely different thing from a RACIAL preference. Your entire original comment was "normally I wouldn't go for a dark skinned person, but I'll make an exception." as if you're only ok with it because he's "one of the good ones."

its just safer, with. the site getting rid of NSFW content

this looks so good but i'm on mac so i can't play </3 hopefully you guys upload a web or mac version at some point

i do wish it was just as common to do the transformation from FTM as it is for ppl to do MTF

LOL. you're the one who views dark skin as an "aesthetic" you dislike, i'm not conjuring this idea out of nowhere, and i'm not the only one who agrees. even without that, your reply solidifies you as a grade a jerk.

i also have the same issue, like a LOT of people. you guys broke it with that function. i can NEVER use more than two tags to search on itch.io and YES I'm logged in.