Right now I don't have access to a Mac, but once I do I will update it.
However if you know the basics of Unity Engine you can just load Dither Machine source code there and export to Mac yourself.
Dither brush did not exist before in asesprite, in fact the creator of asesprite commented about this project when it was released, and it was probably the reason he added the dither brush. Also not everyone uses asesprite, and not all pixel apps have something similar.
Thanks for your message!
Looking now at it, I agree that the puzzles are a bit too hard, I'm even suprised lots of people made it to the end, I could not finish it myself now when I tried. I actually never saw Saw 2 or any other Saw movie, but I understand that some concepts could be similar.
I'm currently working on a new game that is kinda like a sequel, this time with way better puzzles, so stay tuned, I think you will love it
Hi, nice to hear that you liked it!
I just watched the video, it was very entertaining with the voices, plus the last time I completed the game was a couple years ago so it was nice to see the whole game again.
The character size was because the original game had a fixed resolution, and now the Unity version runs at a much higher resolution, so sadly there's lots of empty space. And yes, I see that having the character names would help a lot.
I'm planning to do a sequel to this game, and will probably be much better now that I'm a more experienced developer :)
So you were trying to paste a file from the clipboard then?
It only supports copying a image directly from a image editing software, but I guess I could easily add support for pasting a filename, either jpg or png :)
For now press Alt + Enter to get out of fullscreen (works at least in Windows, not sure if same in other OS)
I'll add a proper color selector to the "todo" list, thanks for the suggestion, it is a good idea