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Lunar Garde

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A member registered Feb 04, 2017 · View creator page →

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There are three different gauntlets, and when it transitions from one to another, I just scale one up and scale the other down, so the ones that aren't visible are just hiding inside the arm. Other than that, those parts were just rigged to move that way. And sorry, I'm not currently available.

What would you like to ask?

Unfortunately I've stopped working on it and have no plans to return to it

I don't want to release the project publicly as it is. It's very messy and unoptimized. But I have made the Hibiki model available (which is also kind of a mess). Made in blender 2.79

https://drive.google.com/file/d/1Nhx3HKO2ubp8lLsAy7O8-KwiFnxNVVYl/view?usp=shari...

I'm sorry, but it's not

There's a mechanic called enemy step, which comes from DMC. You can jump off another character if you're in the air and touching them, and it resets your air options like your double jump and air dash. I'm more concerned with the fact that the walls are missing in that screenshot. How did that happen?

Sorry for the late reply. I don't really have a main combo. I kinda just liked experimenting and messing around.

That meter is basically for aggression. Things like running toward your opponent and attacking will build it. Running away will drain it. If yours is much lower than your opponent's and the match times out, your opponent wins. It's so you can't just hit and then keep running away until time runs out.

I'm sorry about that. What OS are you using? Are your graphics drivers up to date?

Sorry, not at this time. If I can get a hold of a Mac to work with, maybe. Depends on what it would take to get it working.

I'm not certain. As far as a CPU, I think it should be fine offline, but if you play online, I'm not sure how well it would deal with heavy rollbacks. If you don't have a graphics card, I don't know how well integrated graphics would run the game, but it has some graphics settings that you could try turning down.

Try messing with the graphics settings. Lowering the resolution scale and changing the lighting mode should make a big difference