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Lumaceon

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A member registered Jun 09, 2020

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I enjoyed this. The graphics are pretty, the menu and death screens are just awesome, and the music does a great job adding to the quirky, adorable nature of the game. This is definitely one of the more unique and eye-catching titles.

For critiques: it does feel like you get caught by the crystal bugs reeeaally suddenly. Maybe an exclamation mark and a second of delay to give you a chance to drill to safety would help? Stealth games often have quite a bit of wiggle room. I also think the camera shouldn't be moving like that when I press left or right. It's a bit disorienting.

Neat game and really polished looking art. Still trying to figure out how ComicCon destroys people and turns them into heat though...

The resource combination system does feel a little extreme: if you get one considerably higher/lower than the others, the cards don't really matter anymore. Then again, maybe that's the point: barbecuing civilizations with ComicCons... 

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This is a satisfying, casual, arcade-style game. The music's nice, the graphics are simple yet clean and consistent, and the sound effects make it satisfying to boop the enemies into oblivion. Also, it might just be my imagination, but I'm pretty sure you speed up over time, which is a nice touch (or just me being crazy). Either way, nice job!

For the bugs: If you click on the title a few times while it's loading, the song plays multiple times. I'm not sure where it's coming from, but I seem to take damage now and then, even when there's nothing on either side. Also, it can be a little frustrating not being able to see what's on the other side. Might be nice to have dim versions of those enemies so you can see what's coming.

This was fun! Three bosses that each had their own unique feel to them, thematically, artistically, and in terms of gameplay. That variety was nice, and the last one especially was a fun challenge. The menu is also pretty nice.

I'm going to repeat what others have said: the controls would definitely benefit from a quicker response time. Also, when holding down the fire button, the sound doesn't line up with the attacks; a minor bug, but it's in your face pretty much the whole game.