I'll try and write this partially from a neutral standpoint + a personal anecdotal standpoint throughout my own playthrough since I've already spoke to the developer, have already read about their blog posts. I barely have experience with game development myself, I'm aware of the small time frame that it was created during. I don't want to criticize the game too harshly on mechanics of course though there's a few more QOL that could be added or touched up on upon since I have a short-term memory such as directions and more indicators. Although, what stood out to me was the writing--it's probably on the side of the more mature things I tend to read on the regular, there's a lot of things I wouldn't have known if not for asking the developer or read upon on since I tend to play games without looking too meticulously into things (mostly on first play throughs). I tried to play the game acting on instinctual appeal rather so I think that really effected my play-through. I love how nuanced the details were however, there was a lot of scenes and dialogue choices that spoke to me and hidden details that I learned about after the fact. The voices are super cool, it's a new concept to me personally. Upon hearing they were inspired from Disco Elysium-esque game was pretty cool. A piece of personal criticism--And I'm not saying that this should affect how every developer should write of course, plus, again, it was made within a week. but I think it could be a bit more hand-holdy with the beginning and explain the psychology behind them. Regarding the OST, 'The Docks' track stood out to me specifically, I liked it a lot, I listened to it during a study session for like 3 hours straight. That's it, I'll probably convey more of my thoughts to the developer themselves or something. Highly recommend playing it. I hope to see more of your future projects!!
lullaby2
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A member registered Feb 24, 2025