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LukeMuscat

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A member registered Aug 02, 2022 · View creator page →

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Day 10 is up and we are all done! Thanks to everyone who participated!

After a super fast start, the video views slowed down a lot, so we didn't end up crashing the game. And the final challenges actually ended up being somewhat easier than the early challenges, as I had expected the engagement to continue vaguely linearly over the 10 days.

If the video somehow picks up and goes viral in a months time, I'll add a new challenge or two just for fun :)

Second last day is up! I managed to beat it first go, so maybe the difficulty text isn't accurate anymore :)

Ah yeah I can see why that would happen. Some sketchy code on the gold magnet logic when I was trying to make it as optimal as possible!

Day 6 is up and I am sorry in advance.

Welcome to the 3rd day of pain. It's still ridiculous, but at least the velocity of the madness has slowed down somewhat. Thanks for all the comments and suggestions! 

Day 2 has arrived and it is bonkers.

I had to roll a few patches today to stop  some crashes and fix a few things. Sadly I didn't realise beforehand that the way itch handles updates means you will lose your trophies, but it was that or the game would not work at all!

Quickly looking and there doesn't seem to be any obvious easy solution to this in WebGL. I'll do my best to make sure there are no other updates unless strictly needed. If you are super concerned about losing your progress, it may be a good idea to hold off until day 10 is up, just because the dynamic nature of the game and the huge response on YouTube means I have no idea if anything else will be needed.

Sorry and thank you for understanding!

Day 1 is up. Uhhh.... buckle up I guess? The good news is it doesn't crash. I beat it with 2 different builds so its 100% possible. I shudder to think what the next few days will be like however!

Oh, great catch!