Gotcha, thanks for explaining that! I actually really like that, perfect for the sandbox campaign I'm planning. Once I start my full campaign later in the year I'll drop some information about how it went, for now though I really adore Old School Stylish so thanks for putting it out!
LukeBroderickArt
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Thanks for getting back to me! I took your advice and changed it a little, I essentially nerfed the races so they only have one unique ability, and we played a one shot like that. Just wanted to say my players loved it and they really liked styles as a mechanic. One of my players told me it reminded him of playing a rogue-like video game, where you really discover your character as you play rather than knowing exactly what powers they'll have at the end right during character creation. We plan on doing a longer OSE campaign later this year using Old School Stylish and I can't wait!
My only other question is how transparent should I be in letting my players know doing something will grant them a style? Some of the suggested learning methods seem like tasks a player wouldn't normally do if they didn't know it would net them a style (such as observing a bunch of direwolves for the Hungry Wolf style). Thanks again!
Hi! Hope someone gets a chance to read this, I'm just looking for some advice. I plan on incorporating Old School Stylish for my OSE homebrew rules cause I love it so much and how it encourages players to engage with the actual world rather than their character sheet. One question I have is how would you say this would work along with the OSE Advance Fantasy races? Before finding Old School Stylish and I had the Race/Class separation and I'm worried Race + Old School Stylish might produce stronger characters than I intend to have in my OSR campaign. Sorry for long comment!