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Luke Fox

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A member registered Mar 23, 2020 · View creator page →

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And now I'm even more confused. This is an improvement in essentially every way. The level design is tighter, there is more enemy variety and I felt inclined to utilize stealth the whole way. The Phase ability is still overpowered and there is no boss music, but this is pretty great.

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This is a bit of a confusingly designed game. Not that the game mechanics felt underexplained or that the world felt too easy to get lost in (that part honestly felt a bit too straightforward), but the implementation of movement, combat and level design into the premise of it all felt so puzzling.

We are informed that the main character is a pacifist who doesn't kill. How do we implement that into the game? Give her infinite ammo and no repercussions for killing. We are informed that the main character is a spy. How do we implement that into the game? Make stealth the most ineffective way of playing. With how slow and weak the enemies are running past them is barely an inconvenience. Besides there is not a SINGLE power-up that improves stealth. As a matter of fact the Phase power-up is the opposite of stealth, allowing you to trip every alarm and just ignore the consequences.

Here's my feedback: make the enemies invincible, with your attacks only stunning them. Alternatively make the enemies explode on death to discourage killing. Make the Phase power-up give you invisibility, not invincibility. Invincibility completely trivializes the late game.

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You know, when you made Mega Man Sprite Game I started following you for your sense of humor, which to this day almost perfectly matches mine. Just the humor though. That was about it. Then from time to time I would see you mentioned as a designer of a few other things I liked and thought "well, that's neat". What I'm trying to say is that I've never really seen your more serious work (serious as in not a complete shitpost). Anyway, the point. The point is that I like this. I really, really, REALLY like this. The ending - the whole talk with Shape - it was such a touching metaphor and resonated with me on a pretty personal level. And honestly, I think it kinda made me take a step back and say "this person has an AMAZING artstyle, just beaming with creativity". I love this. I want to see more.

Hej, znalazłoby się dla mnie miejsce?