That would be great, I wait for it with great anticipation :)
lukaszkur
Creator of
Recent community posts
Thanks for all the answers.
Two more features requests:
-Add more text space in Rules window.
-Unless I missed it: allow for Input map export. I work on NES game and hoped to save memory by having the map made with autotiles. Its also kind of weird to have Rules export to C\Lua but no Input map export(again, did I miss it?)
(Nevermind the second one, a friend of mind helped me to figure out thet tkp files are json with different extension)
Thanks!
Thanks for making this tool, I can see a great future for it. I've came across few problems when using it so far:
-I dont know why, but sometimes, when in windowed mode, you cant use the minimize\Maximize\Close buttons in the top right corner of the application(they get frozen).
-When in full screen mode, clicking on "pattern" button(in "Rules" window) brings up small window with Pattern. Now, minimize the application to system bar and maximize it back: Pattern window is now in top left corner of the application. Similar thing happens when you go between window and full screen mode.
-Output window sometimes breaks the render. In this example, I've loaded demo example and placed single water tile under the map. Then scrolled around a bit: https://gfycat.com/thirstyveneratedcoral
-Is it possible to have a 0-1 pattern? I mean, have two tile alternate like 0-1-0-1-0-1 etc.
-Why we cant use keyboard nor the mouse to change cursor position in the text?
-(Probably not a glitch)Loading a project doesnt reset the scroll in Input\Output windows.
-If you have multiple rulesets, arrows will appear in ruleset window to(presumably) select "Next\Previous" Ruleset. These arrows doesnt work completely: https://gfycat.com/uglyinfiniteherald
Question: Can be tiles placed on autotiling AFTER "Final" processing?. Asking because I cant figure out how to do this:
All Im getting thus far is this:
https://ibb.co/T4p38Xv
Thanks!





