Development is on a hiatus as the story and overall project are being overhauled into several different, larger projects.
Thank you for showing interest!
Luise Rivaldo
Creator of
Recent community posts
I used 3 packs in total, 5 if you count audio packs
Sprites:
- Kenney's Tiny Dungeon - majority of maps and character sprites
- Kenney's Tiny Town - recoloured the lake assets to match the sand ground sprites from Tiny Dungeon
- Kenney's Pixel Platformer - literally just a coin tile for UI lmao
Audio:
- Kenney's Foley Pack
- Kenney's Retro Back
Slightly challenging, but the controls feel fluid. It could use better air control for tight platforming precision, but otherwise feels nice to play.
Right-clicking to activate the slowmo power sometimes causes the browser to register a right-click (even in fullscreen mode) so thats mildly irritating lol.
Well executed concept, great game!
I really felt POWER spamming my left click button :D
This game would benefit from having a keyboard-based input, but an overall simple concept executed well!
An improvement would be an indicator of how muscle/strength improves over time, because there's no visual indicator of it happening except for consequent lifts being easier.
Very interesting game! No checkpoints is a bit harsh since it's quite easy to softlock yourself by having no more boxes of an appropriate size. Storing multiple boxes is also a bit of a hassle as there's no way to cycle between different stored/sized objects.
But I love the mechanics and atmosphere of the game. Would love to see more levels or an expansion of this mechanic.










