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Antoine "Lugioli" SIMON

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A member registered Oct 14, 2017 · View creator page →

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Here's mine if you want to test somethign more casual and chill : https://lugioli.itch.io/rahui-adventure
Don't hesitate to read description for controls and little introduction since there's no onboarding on launch

Hi, 

My projet will mainly use 2D assets but there's not side view boat pack (yet? ;p) so I want to use assets from watership pack.
Could it be considererd cheating rendering 3D models outside engine into 2D sprites then using them ? Simply screenshoting 3D previews to thumbnails ? 
Actual solution will be to use dedicated viewports to be fully in-engine answer but I'm wondering how much it could affect performance ...

Thanks for your help

Hey, first of all thanks for your detailled review and advices on my project !

I tried yours but you disabled comments section so here is my review :

You got an nice idea and story around the theme with  cute morals at the end
Gameplay concept is interesting with additions that could makes it feel more empowering like footsteps sfx getting louder, screenshakes for "end-game" or decals on ground when jumping
I can't ignore effort on the level design, maybe you could add more of floating rocks to jump to the second island instead of the floating boat -my god it was hard to sync my jumps to get there-
Talking about jumping : it noticed a glitch where jump inputs stacks on each other while mid air, I thought there was a boucing mechanic first.


Fun concept as I'm bad at shooters ! 
Got to reach level 15 before ban : overpowered laser 'cause I didn't understand that I could select crosshair by clicking

Cute little cutscenes to introduce game mechanics ! SFX randomizer would be great but the project still a pleasing project 

Nice work doing the various levels game design and instructions to help players !

Nicely executed project, kinda difficult when you don't play helldivers a lot but u got a good level of polish : thank you for audio volume warning in game description

Nice work doing the levels game design
Met a little glitch cause I was overpowered and jumped above flag collider without option to go back to trigger next level

Nice game ! Good level of polish with and addictive concept, hope you'll be mentioned in wining projects

Nice idea properly executed ! Kinda addictive to play

Reminds me of mobile Minigore games, hope you'll find the fixes for aiming glitches, keep up !

Hi everyone !  

I'm kinda late but it would be great to have feedbacks on my first gamejam projects : https://lugioli.itch.io/tumu-mana

Thanks !

Hi everyone ! 
I'm kinda late but it would be great to have feedbacks on my first gamejam projects : https://lugioli.itch.io/tumu-mana

Thanks !

Nice gameplay loop with a good flow ! 

I tried to be greedy sticking to screen corners by obstacles stills get me, impressive level of polish while using only one asset pack !