Here's mine if you want to test somethign more casual and chill : https://lugioli.itch.io/rahui-adventure
Don't hesitate to read description for controls and little introduction since there's no onboarding on launch
Antoine "Lugioli" SIMON
Creator of
Recent community posts
Hi,
My projet will mainly use 2D assets but there's not side view boat pack (yet? ;p) so I want to use assets from watership pack.
Could it be considererd cheating rendering 3D models outside engine into 2D sprites then using them ? Simply screenshoting 3D previews to thumbnails ?
Actual solution will be to use dedicated viewports to be fully in-engine answer but I'm wondering how much it could affect performance ...
Thanks for your help
Hey, first of all thanks for your detailled review and advices on my project !
I tried yours but you disabled comments section so here is my review :
You got an nice idea and story around the theme with cute morals at the end
Gameplay concept is interesting with additions that could makes it feel more empowering like footsteps sfx getting louder, screenshakes for "end-game" or decals on ground when jumping
I can't ignore effort on the level design, maybe you could add more of floating rocks to jump to the second island instead of the floating boat -my god it was hard to sync my jumps to get there-
Talking about jumping : it noticed a glitch where jump inputs stacks on each other while mid air, I thought there was a boucing mechanic first.
Hi everyone !
I'm kinda late but it would be great to have feedbacks on my first gamejam projects : https://lugioli.itch.io/tumu-mana
Thanks !
Hi everyone !
I'm kinda late but it would be great to have feedbacks on my first gamejam projects : https://lugioli.itch.io/tumu-mana
Thanks !



