Cool! I uploaded some more textures I made some time ago.
lueasypz
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A member registered Feb 25, 2022 · View creator page →
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Mixture of floor splats, wall splats (+ drip effect) and puddles (275 textures total)
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Nice! I personally use something like this:
float tex = Texture2DSample(inTexture, inTextureSampler, uv).r;
float anim = smoothstep(inGrowth, inGrowth + inGrowthSmooth, sqrt(tex)) * tex;
float opacity = saturate(anim * inOpacity);
float blood = smoothstep(inGrowth, inColorShallow, anim);
float roughness = min(opacity * inRoughness, inMaxRoughness);
outColor = lerp(inColor, 0, blood);
outSpecular = opacity;
outRoughness = roughness;
outOpacity = opacity;
No shaders, only textures. This is a stripped down version of my UE5 asset on Fab
I plan to. You see I don’t work on this fulltime, it’s a hobby project I only visit on my freetime (and not burnt out from life), so progress is super slow yeah.
Expect something by the end of February, if not, then definitely next month.
I am currently working on an animation system for guns and characters etc.





