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Lucky husky

21
Posts
3
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6
Following
A member registered Mar 09, 2025 · View creator page →

Creator of

Recent community posts

A very good mix of shooting and character movement, 
it's a great idea!

Thank you very much, 
I used the Raylib framework with C++, 
I like this library, it's really very easy to use.

i love, the graphics they are so cute  and the gameplay is so fun !

it is a very good idea !

The music fits the game perfectly.
so great !

thank's a lot Ondroftw, i will add a speed up 

it is a very good idea !

i will try to correct camera movement to have a better experience with the game.


thanks again !

Very well thought out and fun.  I love the idea of the customs-sniffing cat.

It's really beautiful and fun,
the gameplay is great.  
What software did you use to develop this superb game, 
a library or an engine?

très drôle!!! j'adore et les graphismes sont vraiment cool !

j'ai eu du mal a déplacer le personnage et comprendre le concept au début !

very beautiful game and relaxing and original, i love !

Great game, 
I love the graphics and the concept, very funny.  
I managed to open all those darn boxes except 
the one with the evil genie in the water bag.
Excellent game, very intuitive, the gameplay is really good and we immediately enjoy playing it,
it's addictive.  
It might be interesting to be able to stack boxes on top of each other,
with the character moving more slowly in return.
Thank you so much for the ideas,
I'll implement them right away, they're very helpful.  
And I'll make the music loop.  
I'll try to improve the gameplay and fluidity,
I'll be able to optimize it fairly easily because I programmed it with the Raylib library, 
which doesn't use many resources.
Thank you so much, 
I'll move the camera back and try to improve the gameplay, progression, and surrounding effects.  
It's not easy for me to produce a small game in such a short time,
 I admire all the games that have been posted and made in such a short time.
I'm running to sign up for the WOW jam
Thank you very much Nikola ! 
for your message. 
I recently update the game to improve the gameplay, 
especially the player's control.  
It is now possible to drop the cubes stacked on the shovel by pressing the spacebar.  
And if three cubes of the same color are in a row on the shovel or on the ground, they disappear.  
If I may ask your opinion on finding a solution to the game, 
I have an idea about the falling golden cubes that must be stacked at the corners of the board to win the game, 
but I'm not sure. 
What do you think? I'm open to ideas and any comments. 
Thank you again very much, 
and I'm off to register for the WOW Jam.

Thank you very much for this feedback, I later added shadow shaders thanks for the idea, it's much more playable and I can't find it but it would indeed be interesting to also push the cubes on the ground and have another game mechanic as well as perhaps a placement of special cubes in the four corners to win the game

The goal is to place the shovel under the Cubes before they touch the ground, and stack these cubes on the player's shovel. If 3 consecutive Cubes stacked on the shovel are of the same color, all cubes of that color disappear from the board.

The goal is to place the shovel under a cube to stack them, and have 3 consecutive cubes of the same color

The player is controlled by the keyboard, the right and left arrows allow the player to rotate and the forward and back arrows allow them to move forward or backward.

Thank you for your feedback. I'm sorry you weren't able to try my game. If you have a moment, could you send me a screenshot of the error message when you run the gamejam.exe file, or what happens? This would help me improve my experience, as I wrote this game in C++ with Raylib, and when I unzip it on another computer, it works fine. ☺️

Marble madness Platforms 

Welcome to Sphere Madness!

The goal of the game is to get the sphere out of its enclosure.

 

Controls are the directional keys: press the right/left arrow to slowly change the angle.

Release the forward arrow and the back arrow to dramatically change the angle.

 

After 20 wall impacts, the game is over.

 

The further you progress through the levels, the faster the sphere's speed increases.

 

Good luck!

Press the space bar.