The lounge can only be navigated to using the room movement in the top right, should be able to access it from the "2nd floor" room?. Similarly the changing rooms, baths and more are only accessible through another room.
I assume they'll be added to the map later?
Lucks
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And, I promise this is the last one, for now. All the quest characters would not show up in the classes. they were registered, and oficaily attending in the book - but no where to be found to complete the tasks (desperatly trying to use a thrall to complete the first one). (would also prefer the branding tattoo over a overly discript "soul being torn away")
Thank you for making such a great game though! I've played all the available content to date and look forward to some polish and continuation!!
Most common bug that disrupts gameplay is errors caused by some of the events - they didn't ocure at the begining but began to become more frequent as the game progressed. a few I know that could return a error (ocationally) were the potion event, the teacher event where you are given the option to grope encourage or discourage, and the bookclub event. I'm not certain what about the event caused it (maybe trying to increase stats above max?). but, "Ignoring" them had no significant negative effects.
I've only a scarce amount of time in the game so far, but a simple change I might recommend - the intro and the tutorial at the begining are a bit long for some players who prefer to get in the action and might lead to some people missing out on/skipping crucial information. To avoid this, and aid players who are picking the game back up after a break; I propose the following solution: add a little question mark in the corner of each page - all the button needs to do is open an over-lay that gives a brief discription of what each button/option does.
I would like a system in place that forces you to interact with the other maid(s), either a corruption mechanic where maids used eventually turn to horny slaves that no longer provide currency, or perhaps they turn into futa's also? either way, the intention being to spread interactions between characters and experience the whole game.
Review to date - Great game, lots of fun. the quality of some sound effects, and the fact the combat is constantly interupted by cutscenes aside; The game is a gem in the rough. Would like to see a multi-hour gameplay loop form from all the characters, game mechanics, story and more. rating to date? 6.5/10, length and replayability would easily bump it up 3 points tho.
Input: longer game maps would improve the difficulty/replayability, at the moment to experience certain cutscenes you have to fail many of the bossfights.
Bugs/problems: The default raid deck only has one card unless you manually change it. Additionally, if you accidently or otherwise equip the raid deck for normal combat the game can break when the raid exclusive card is drawn.
Looking forward to future updates! Thing I look forward to: corrupt combat (sex combat); more enemies, more weapons, more story, and hopefully the option to either save "the world" from the infection or become the leader in infecting "the world"!
Plz, keep your fans posted on planned updates and give us a road map!!
The game takes some trial and error, exploring, and figuring. But, I think that might be the reason I like playing it so much - the parts that felt confusing and (slightly) frustrating make for some of the best game play. No better reward then when you manage to find your way to the town all on your own. And the game-over's, I've never been so cautious interacting and entering combat lol
(would love some QoL, such as the ability to hover over status effects, symbols and stats to read the effects and cause- still trying to figure out what the blue face is all about?)
Givin the latest update dropped, I'd ask for a means to defeat bosses with charm (for challenge runs), a primary weapon that does little/no dmg and instead slows the target, and if you eventually add a significant amount more waves some kind of familiar/partner system.
Also, for balancing reasons - I believe you should add a 5 second timer for the duration of the charmed enemies (paused during animations). At the moment chain charming is very easy and permanent.
-Love your work!
I have played all of what is currently available. So, I love it! some QoL changes would be nice, cum showing up on you "menu sprite" being a personal fav among them.
I hope that as the game progresses it'll lean further into options for the player as the description promises - perhaps some ~less human~ interations would be nice - I noticed a hint that it come to be in the book selection in the crypt.
From here, the main requests I can put forward is, give us more futa and female/female options (specifically with the intention of the girl love - no male interuptions). I love the exsisting animations, no take take this as me asking for you to change what you have - just add more.
Love your work so far <3
I'm glad to see the relationship portion of the game worked on!
Any window towards the future of the dungeon mechanics themselves? (will we see a "sex combat" class with lude animations, sex traps - tenticel or lude animations tied to them?, defeated characters willingly joining after being defeated in their "prefered" method?, Group raids/combat, maybe even special classes interacting uniquly with certain rooms - ex: succubus in the bath, undead in a graveyard, scientist in a lab).
Might be presumptuous to add my desires for the game but alas...
I'm certain the idea will be a no go.... But, nothing comes if you do not ask... How about a game route where you play as a pro-infector. No game overs from parasite bosses/minions, instead you fill the role of a carrier attempting to spread "your babies" the parasites.
The primary enemies could be other folks who oppose the infection, game play wise - it would function about the same combat wise with diffrant animations/portrates. And, story wise you could put the player in positions where they can gain their team-mates trust, infect them at night, and corrupt them (much like what happens to the main character atm).
If I have covered something that exisits already that I have yet to reach, or if you already have plans to impliment, just let me know and I'll remove the comment (and be excited to reach that part). *Corruption desires intesifies*
#9 Futa: could have a bug/parisite that attaches to the clit. The idea come from a Ero Dungeons mod, but is as it sounds - it attaches, and "rewards" the player by stimulating them when ever the player penetrates someone/something it can lay eggs in/ impreg.
Additionally you could even introduce the enemy by being impreg by someone else in game using the method above. (I'd picture the "birth" leading to attachment).
Really, the game feels like a great base game that's just waiting 3 years to sell you the Lewd combat/animation DLC lol. But in all honesty... Really hoped they would make use of the original lewd art/animations and add to them; instead of removing them all together in favour of what feels like a bit of a lazy replacement. Stop me if I sound ungreatful for her work tho.
Would love to see sex-combat worked into some weapons and classes (doesn't even need a fancy animation if you wana keep it simple). I feel like it would be on brand, and could add some of the sexy mechanics directly into the main part of the game (instead of the relationship sim, which is fun; but otherwise disconnected)