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lucing

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A member registered Feb 19, 2025 · View creator page →

Creator of

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The instructions are very clear and the illustrations help walk the player through the game. I wonder if you can buy more than just one of the selections from the store e.g. both rye flour and milk. I also think that there can be an ending in which the bread is burnt or there is no bread made just dough because of some errors along the way can be fun. 

Playing this feels like going through a maze. I like how different combinations of elements give you different results. With the little amount of words, you make the player overthink their choices. 

I love how you correspond the text to comp-sci background which sets the general context even if players do not know the show Severance. It got a little intense when the token element appeared since it got me thinking it would affect what happened next. 

this was so fun to play!! while the theme of the game seems to be mysterious, the game is indeed very enjoyable as you go through it. I love how one must find a way to talk to "buddha". even though there weren't many choices on each page, they all lead to unexpected destinations like a maze.

I appreciate the different paths that were given and the contrast between them.  I was surprised by the ending of the Betrayal since I only thought of the knight doing his mission, not a plot twist. I wonder if there is a way for players to back to the main page once they hit 20 or -20 kills instead of going back one by one. 

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The instructions of the game are very clear and easy to follow. I appreciate the number of options that were given. The scenario is common to daily life which makes players relate to it easily. While the rules and subjective are very well-thought-out, I think the first two pages can be more concise but great work!!