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Lucifern
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Recent community posts
Great work! I thought a few more SFX for all the clicking/menu actions would have been awesome. The right combo of satisfying UI sounds would make this game addictive as hell.
After a while I had no more weapons to sell... wasn't sure what to do after that. Nicely fleshed out gameplay concept though!
Great work! I thought a few more SFX for all the clicking/menu actions would have been awesome. The right combo of satisfying UI sounds would make this game addictive as hell.
After a while I had no more weapons to sell... wasn't sure what to do after that. Nicely fleshed out gameplay concept though!
The premise for the game and the resulting gameplay is fantastic. Makes me want to go back and not let all my colonists die (definitely going back for round 2 soon). The art and story direction are fantastic, and the music makes me happy. It's engaging enough to keep you interested in the gameplay while being simple enough to let the game shine
It's not clear how to keep the colonists alive long term though. I built a farm and a few houses, quarries, etc. The colonists just kept dying though.... would be nice to have some "system alerts" that let you know how to prevent your colony from dying. Great work overall though!
The premise for the game and the resulting gameplay is fantastic. Makes me want to go back and not let all my colonists die (definitely going back for round 2 soon). The art and story direction are fantastic, and the music makes me happy. It's engaging enough to keep you interested in the gameplay while being simple enough to let the game shine
It's not clear how to keep the colonists alive long term though. I built a farm and a few houses, quarries, etc. The colonists just kept dying though.... would be nice to have some "system alerts" that let you know how to prevent your colony from dying. Great work overall though!
Fun concept, simple and easy to understand gameplay, and well implemented for the most part. You have a great "template" now that I think you could make many more levels, obstacles, some sort of collection/reward system (collecting flowers or something along the way?)
The sounds were pleasing but a little repetitive and constant, but overall good job!
Great idea and aesthetic, gameplay idea is really neat but obviously is a little unfinished. I think the sound design follows that trend too — the atmosphere was interesting but a little indistinct. The bullet sounds were great but for some reason didn't stop after the main shooter stopped shooting. I also couldn't figure out the bullet delivery system. Very fun idea and I had a great time just jumping around and skating around.
Great idea and aesthetic, gameplay idea is really neat but obviously is a little unfinished. I think the sound design follows that trend too — the atmosphere was interesting but a little indistinct. The bullet sounds were great but for some reason didn't stop after the main shooter stopped shooting. I also couldn't figure out the bullet delivery system. Very fun idea and I had a great time just jumping around and skating around.
Hey there! Music/sound producer here. Been a performer for a long time but been itching to make a career move into game music development. Done two jams, no finished games yet. Just been trying to put together a small portfolio so far. I can do all the music/sound production but need some help with implementation. Tried to use FMOD and about lost my head.
Here's my Soundcloud link:
https://soundcloud.com/lucifern222
My track Under the Stars won the Broken Telephone #2 jam a month or so back. Battle of the Crabwalker was supposed to be for an epic boss fight. Let me know what you think!
Love the vibe when the drums kick in. The melody from (0:09 - 0:15) feels like it wants to keep going in my ears. The drums coming in and out feels a little random, too. The overall unsettling but mysterious atmosphere sells it, but the structure to me is a little confusing. Really cool harmonic progressions you've come up with, though, I think you're on to something!
all I can picture is that creature trotting and bouncing down that path when I listen to this, lolol. I really like that you interpreted the art in a cute and lighthearted way. I'm not sure how to do it in DAW yet, but adding a couple fun jazzy glissandos in the melodic material (I'm thinking like Monster's Inc theme, Dixieland jazz, etc) would fit so well here. Now I want to go learn how to do that haha
This is cool, really love the fullness of the texture that erupts with the drums. I’m wondering about the lead up to that climactic chord, whether there was quite enough tension built (ie. One or two more chord changes) before that chord to make it feel the way I want it to feel. I totally get what you’re trying to do though. Could try a different voicing of the chord too. Really great sense of scale and form in this though!!
Love this so much! I really like the direction you went, it felt very cutscene oriented. The story of the tentative beginning blossoming into something more was so apparent. Weird thought, but if there was a cutscene in the Water Temple of Ocarina of Time, I feel like this would fit so well. I feel like in an expanded version of this, the opening (with the piano and reed) would be well suited to make a grand re-entrance later on in the track. It's very evocative
I love this!! Such a cute melody and all the accompaniment just makes it such a bop. I really like the contrasting figures happening in the background, but I had a hard time hearing them! Maybe bring them up a tiny bit and maybe into a higher register so it doesn't fight with the main melody? I wanted to hear more of it! Such good work :)

