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Lucifern

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A member registered Feb 11, 2025 · View creator page →

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Great work! I thought a few more SFX for all the clicking/menu actions would have been awesome. The right combo of satisfying UI sounds would make this game addictive as hell. 

After a while I had no more weapons to sell... wasn't sure what to do after that. Nicely fleshed out gameplay concept though!

Great work! I thought a few more SFX for all the clicking/menu actions would have been awesome. The right combo of satisfying UI sounds would make this game addictive as hell. 

After a while I had no more weapons to sell... wasn't sure what to do after that. Nicely fleshed out gameplay concept though!

The premise for the game and the resulting gameplay is fantastic. Makes me want to go back and not let all my colonists die (definitely going back for round 2 soon). The art and story direction are fantastic, and the music makes me happy. It's engaging enough to keep you interested in the gameplay while being simple enough to let the game shine

It's not clear how to keep the colonists alive long term though. I built a farm and a few houses, quarries, etc. The colonists just kept dying though.... would be nice to have some "system alerts" that let you know how to prevent your colony from dying. Great work overall though! 

The premise for the game and the resulting gameplay is fantastic. Makes me want to go back and not let all my colonists die (definitely going back for round 2 soon). The art and story direction are fantastic, and the music makes me happy. It's engaging enough to keep you interested in the gameplay while being simple enough to let the game shine

It's not clear how to keep the colonists alive long term though. I built a farm and a few houses, quarries, etc. The colonists just kept dying though.... would be nice to have some "system alerts" that let you know how to prevent your colony from dying. Great work overall though! 

Fun concept, simple and easy to understand gameplay, and well implemented for the most part. You have a great "template" now that I think you could make many more levels, obstacles, some sort of collection/reward system (collecting flowers or something along the way?)

The sounds were pleasing but a little repetitive and constant, but overall good job!

Great idea and aesthetic, gameplay idea is really neat but obviously is a little unfinished. I think the sound design follows that trend too — the atmosphere was interesting but a little indistinct. The bullet sounds were great but for some reason didn't stop after the main shooter stopped shooting. I also couldn't figure out the bullet delivery system. Very fun idea and I had a great time just jumping around and skating around. 

Great idea and aesthetic, gameplay idea is really neat but obviously is a little unfinished. I think the sound design follows that trend too — the atmosphere was interesting but a little indistinct. The bullet sounds were great but for some reason didn't stop after the main shooter stopped shooting. I also couldn't figure out the bullet delivery system. Very fun idea and I had a great time just jumping around and skating around. 

Hey there! Music/sound producer here. Been a performer for a long time but been itching to make a career move into game music development. Done two jams, no finished games yet. Just been trying to put together a small portfolio so far. I can do all the music/sound production but need some help with implementation. Tried to use FMOD and about lost my head.

Here's my Soundcloud link:

https://soundcloud.com/lucifern222

My track Under the Stars won the Broken Telephone #2 jam a month or so back. Battle of the Crabwalker was supposed to be for an epic boss fight. Let me know what you think!

the instruments are some flutes, a filtered dulcimer VST, and contrabass pizzicato, and me playing violin live sound. I’m glad you like!!

I have no words, you're too kind. it's been a hard week, so seeing this just really brightened my day

Love the vibe when the drums kick in. The melody from (0:09 - 0:15) feels like it wants to keep going in my ears. The drums coming in and out feels a little random, too. The overall unsettling but mysterious atmosphere sells it, but the structure to me is a little confusing. Really cool harmonic progressions you've come up with, though, I think you're on to something!

Really enjoy the use of these contrasting timbres - from a more acoustic sound, to intense and synth heavy, to that  muted/compressed reprise of the opening. The material itself is simple but your sound design choices give the narrative here a lot more depth. 

Big fan. Simple, effective, and really imaginative. Would make great character music as you're interacting with a specific character.

The last 15 seconds of harp music was my favorite part! I'd snatch that melody from the end and do more with it throughout the piece. It could even be a recurring motive between the flute and clarinet solos. It would help to tie the rest of the piece together

all I can picture is that creature trotting and bouncing down that path when I listen to this, lolol. I really like that you interpreted the art in a cute and lighthearted way. I'm not sure how to do it in DAW yet, but adding a couple fun jazzy glissandos in the melodic material (I'm thinking like Monster's Inc theme, Dixieland jazz, etc) would fit so well here. Now I want to go learn how to do that haha

What an amazing vibe, love the sound collection you've got going. Makes the melody sparkle over everything. This would make for such good exploration music, fading in and out

ahh!!! If you mean Danny Elfman’s Alice theme, thank you!!! That was one of my favorite soundtracks growing up, he’s the master!

This is cool, really love the fullness of the texture that erupts with the drums. I’m wondering about the lead up to that climactic chord, whether there was quite enough tension built (ie. One or two more chord changes) before that chord to make it feel the way I want it to feel. I totally get what you’re trying to do though. Could try a different voicing of the chord too. Really great sense of scale and form in this though!!

i love that middle section where you just feel all the space around you, hearing little fragments pop up and fly away. Lovely ambiance all throughout :) 

Thank you so much!!!!

Love this so much! I really like the direction you went, it felt very cutscene oriented. The story of the tentative beginning blossoming into something more was so apparent. Weird thought, but if there was a cutscene in the Water Temple of Ocarina of Time, I feel like this would fit so well. I feel like in an expanded version of this, the opening (with the piano and reed) would be well suited to make a grand re-entrance later on in the track. It's very evocative

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Really enjoyed your use of contrasting instruments to signal the new section! (~0:40) I would have welcomed a contrasting key exploration to go with it. Some variation in the piano rhythms could also help define that idea further. But seriously, nice intro and so many great ideas in this :)

I love this!! Such a cute melody and all the accompaniment just makes it such a bop. I really like the contrasting figures happening in the background, but I had a hard time hearing them! Maybe bring them  up a tiny bit and maybe into a higher register so it doesn't fight with the main melody? I wanted to hear more of it! Such good work :)

Thank you so much! Using an old Tascam mic I've carried around all these years. I'm still learning about best practices for room studio recording, but I'm glad the sound is ok! I'm running the mic to my interface and into Cuabse with some added plug-ins to help the acoustics a bit.