You might want to keep an eye out for further "bugs "of the same type...
Lucid A96
Creator of
Recent community posts
Ok that is odd. I haven't seen that in my Win11 install and neither have play testers. I ask because we used to have a combined Linux/Windows package but there were some things that broke in Linux.
I did find this on Renpy
https://www.renpy.org/doc/html/display_problems.html
You can try holding Shift when loading the game or pressing Shift-G once loaded.
I hope that helps.
So, it has been a minute.
Historia took many hits over Covid and the years following. Without the usual Dev sob story, it was rough for practically everyone on the dev team.
But, we managed to get through to it due to the support of everyone, and I want to thank you for the people that stuck with us the whole time.
As with the previous chapters, we have put a lot of time into checking all the mechanics, so I am hoping that nothing has slipped through. As with previous chapters though, it's always possible that things were intended to be that way.
Happy hunting!
Hello all!
When I decided to make this game pay-what-you-want, it was the beginning of lock downs around the world, and we all thought that it would "all be over by summer".
The only problem is that we never specified by which summer it would be over. It's looking like 2025 to me right now...
In any case, I had always hoped that Historia would be somewhat of a commercial game. Not to make a lot of money, but to allow us to fund things like massive sound effects libraries, virtual instruments, and infinite pancakes for the art team. I've never really been a fan of kickstarters or patreons, because I like to think that the work should be finished before you start asking people for money. Maybe I'm old school.
That being said, we did realise that there is a lot of interest in our progress, and there is a lot more marketing required to get a VN off the ground than I originally thought. And to that end, we've started a Pateron
https://www.patreon.com/bePatron?u=40748225
The intent here is to post some non-spoiler sketches, how-to videos, and (shortly) High-Res versions of the Soundtrack (more news on that next week!)
So if you're interested in following the projects a little more closely and getting some idea of where we are progress-wise, we're more motivated to keep the Pateron updated than the blog.
Let us know what you think of the tiers here, and if there is anything that you'd like to see on the Pateron!
Cam "Cpl Crud" ONeill
Hello everyone!
I know that you're all keen to know about Chapter 2, but there's not much that I can tell you about that right now.
However, if you want to kill some time between now and the release of Chapter 2, might I suggest checking out our blog at https://lucida96.wordpress.com/ ?
If you're into cyptographic puzzles, the posts from December 20th 2019 to Jan 4th 2020 contain information that will lead you to a way to decode the video below. The first person to email us with the correct answer will get $100.


