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Luciandds

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A member registered Apr 07, 2022

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Thank you very much!

(2 edits)

1. Shield System (Zelda-style): Is it possible to implement a Zelda-style shield system where the shield blocks 100% of incoming damage only when the character is facing the correct direction? Would it also be possible to create another shield type that can reflect projectiles?


  • 2. Hookshot Mechanic: Is it possible to implement a hookshot/grappling hook mechanic that allows the player to reach distant points or cross gaps?


  • 3. Bombs and Switch Interaction: I saw in your tutorial that it is possible to create bombs. Can bombs also be configured to trigger switches/events?


  • 4. Lifting Objects Animation: Is it possible to add a sprite animation for lifting objects, so the character visually appears to be carrying the object after picking it up?


  • 5. Heart-Based HP System: Is it possible to use a heart-based health system instead of traditional HP bars?

  • 6. Use of Parallel Processes: I noticed that many of these systems seem to rely on parallel processes. Would that cause significant performance issues or lag, especially in larger projects?

  • 7. Is it possible to have the gamepad controls pre-configured by default, while still allowing the player to remap the buttons in the options menu?

  • Sorry for asking so many questions. I currently have a full project in RPG Maker MV using Chrono Engine ABS, but I’m planning to migrate to MZ and use your battle system instead. I believe it may offer better performance.

  • Opa! Já no meu caso, utilizo o Chrono Engine, estilo Zelda, ABS, então no Android/Mobile, se você estiver andando/correndo, você não consegue atacar, você precisa ficar parado para conseguir atacar. Ou seja, ou você ataca ou você anda/corre. Multi-touch seria o ápice do plugin.

    Muito obrigado mesmo parceiro! 

    Obrigado amigo, fico no aguardo!

    Oi Eli, na opção: Botões de Controle teria como colocar um comando para ativar e desativar esse botão através de uma Switch ou se tem algum comando por Script via Eventos que ativam e desativam esse botão de chave principal. Observação: Encontrei pelo Script do Botão Regular, mas precisava do Botão de Controle... RPG Maker MZ. Obrigado desde já.