Thank you very much!
Luciandds
Recent community posts
1. Shield System (Zelda-style): Is it possible to implement a Zelda-style shield system where the shield blocks 100% of incoming damage only when the character is facing the correct direction? Would it also be possible to create another shield type that can reflect projectiles?
2. Hookshot Mechanic: Is it possible to implement a hookshot/grappling hook mechanic that allows the player to reach distant points or cross gaps?
3. Bombs and Switch Interaction: I saw in your tutorial that it is possible to create bombs. Can bombs also be configured to trigger switches/events?
4. Lifting Objects Animation: Is it possible to add a sprite animation for lifting objects, so the character visually appears to be carrying the object after picking it up?
5. Heart-Based HP System: Is it possible to use a heart-based health system instead of traditional HP bars?
6. Use of Parallel Processes: I noticed that many of these systems seem to rely on parallel processes. Would that cause significant performance issues or lag, especially in larger projects?
7. Is it possible to have the gamepad controls pre-configured by default, while still allowing the player to remap the buttons in the options menu?
Sorry for asking so many questions. I currently have a full project in RPG Maker MV using Chrono Engine ABS, but I’m planning to migrate to MZ and use your battle system instead. I believe it may offer better performance.
Oi Eli, na opção: Botões de Controle teria como colocar um comando para ativar e desativar esse botão através de uma Switch ou se tem algum comando por Script via Eventos que ativam e desativam esse botão de chave principal. Observação: Encontrei pelo Script do Botão Regular, mas precisava do Botão de Controle... RPG Maker MZ. Obrigado desde já.