IMPORTANT NOTE: when you hit an enemy, you have to react quickly and time the A-button press for when the pogo stick is completely compressed; better timing will give higher bounces.
It will be unplayable without that knowledge, so it's a little frustrating that we can't put more information on the jam submission page :/
lucentbeam
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Hah, fun rant! I always had trouble understanding where in Phaser's docs to find how to actually do something. And even then, when I did, I could never seem to remember how to do it again later. So it was either back to the docs or back to poking through old codebases - I often preferred the latter. I had always assumed it was me being bad... But glad to hear I'm not alone on being lost in their sea of "stuff."
Congrats on finishing the rewrite! Sounds like a journey. So despite the trouble, Godot is the new goto? As I recall, its object types are all part of an inheritance hierarchy, and even though the visuals may look like Unity components, they're really not components at all. Was that weird to get used to? (assuming my assertion isn't just flat out wrong :p)
Given that both states share the same first word, I think it would be fair to submit the first half of the game.
Dumb jokes aside, though, I asked an organizer. It sounds like that's totally cool! Here's the link to the discord server if you want to watch the kickoff, find teammates, or chat during the jam: https://discord.com/invite/Puam35u
Jump over to this link to add your game! https://itch.io/jam/11491/add-game/499427?token=Qgtzz74R2fmDIpYVifaX0Mpek
That's odd... What version are you using?
My bluetooth keyboard has worked on android since 0.60, though there was an odd bug where pressing a physical key on the tablet (like the back arrow) would cause the keyboard to stop sending input. You would have to tap back within the window frame (on the code editor or command line, for example) for the keyboard input to start working again.
I'm on 0.70.6 pro now, and just tested on my tablet. Still works, and that bug seems fixed.
Hi,
I really like TIC-80, and made a game 6 months back that I was fairly proud of... Is there a way to request getting it looked at and possibly put in the collection? Or is there some mechanism that I've overlooked? It's never really been clear to me. Thanks!
Cool! Thanks for the comments and playtime. I can definitely appreciate the feeling of it dragging on, and I totally agree that there wasn't a huge incentive to fight the monsters. I sort of ran out of space on the cart and didn't want to spend a bunch of time refactoring, since that wasn't my objective... so certain things (like monster drops and much of a reason for gems at all) kind of fell by the wayside.
I'll definitely look into that save file bug... that sounds like it could be aggravating!
Do any of your keys work when you switch? Or is it only the shortcuts? I have a very similar setup, but am finding that using the back button (on the device) switches to "GUI Mode," which puts me in the code editor or console, but for whatever reason disables all key input except for arrows and the return key. Which is a problem for me since I don't have an escape key...
Anyway, I came on here to ask about that and saw your post. Just not sure if it's the same issue you're experiencing.










