you have to press * not the T key
LucBlocker
Recent community posts
There's quite a few issues I wanna point out :
- I feel like the warp transitions when starting and finishing a quest are way too long, I think it breaks the flow a little bit. These should at least be shortened by half imo (except maybe the first one as it's a bit more excusable imo)
- When trying to transition between screens, sometimes it may look like there's nothing like as in you are blocked by the edge of the screen, when in reality it's a wall on the other side. Making the screen pan regardless may help communicating that there are stuff, as well as revealing the openings (although I must say this may cause spoilers).
- I am not a fan of the precision platforming of Quests 2 and 3. I think quest 1 is fine as it does teach you about double jump and dash, but the rest are too hard and shouldn't be mandatory. I say that as someone who considers himself really skilled at games by the way. The main issue here is that I came here for puzzles, exploration, adventure, NOT for frustrating platforming challenges. People that aren't as good as me or rather play casually are probably just gonna stop playing at this point.
- The game seems to be fixed to QWERTY, at least for the *. As someone with an AZERTY, I had to look up where the * was on the QWERTY keyboard. I personally didn't really mind that but fellow AZERTY users may genuinely be confused at the "Press T and Star" puzzle (that is if they understand that star = *) and think it's broken if they don't know what the issue is.
- After finishing the game I tried out Halloween mode, and after dying like an idiot to the first bat, I respawned at the save point for Quest 3... I don't think this is intended xDDD
That's all I had to say, I overall love where this is going for with really cool ideas, I see this didn't receive any updates in almost a year so I really hope this project haven't been thrown in the bin as I see potential in it :)