ty!
Lucas264
Creator of
Recent community posts
Publicly linking the blog article where I talk about every game from this jam so that it's easier to access. Also might do a retroactive ranking of last years' just for fun at some point
Absolutely killed it with the retro and cozy feel, and the graphics / sound are top notch, especially considering there wasn't prior knowledge of the mystery theme. It feels shorter than what it was originally scoped out to be, but honestly I still walked away feeling like I got a full experience of someone's idea.
Thank you, that does mean a lot. I'm pretty stoked with the final product all things considered, but yeah I did kind of screw up with that 7th note placement; It's in the twilight area (where it's hard to see), so that's kinda my oversight. Love the fact that you enjoyed it though. Also, the ending isn't much you're missing out on, it just solidifies the events of the story via the computer's own text record
no it was figuring out what to do with the script in the first place, like I have a python interpreter and I tried running it with that but I'm not sure if I need to download a library or something? cuz a window popped up and then disappeared, if I had to guess it's probably incompetence on my end or something
For how long you hold the note down, it's actually kinda subtle, but dashes - are supposed to mean you hold the note out while underscore _ is no note whatsoever. Though, you'll mostly only encounter the underscores at the beginning when there aren't any notes to play for the entire screen, cause I basically intended every note to be held down until the next note, so in reality its mostly a vestigial remain of what I initially thought of.
As for not knowing what notes are on the next page (or when the page will change), I totally agree that it's not the best way for it to work, but time was definitely an issue and I also understood that people would probably get familiar with it a few plays, so I decided to work on other parts of the game like the title screen instead. If I had to make a change I think I would add a fifth line at the bottom called "NEXT" and showing the first line of the next page, whether or not it was the same or a different page.
My initial plan did include adding live feedback like you mentioned (it would have been the previous line turning green yellow, red, etc) , but again, time is everyone's enemy during a game jam lol.
Thank you for the feedback and for playing my game!
The entire time I played I was asking myself "how did they manage to pull this off in only 3 days?" because it exceeded my expectations gameplay and content-wise. Unfortunately, I couldn't swim into the open tunnel at the end of the mall level because of an invisible wall, so in case it was some kinda hitbox I went through the gap that takes you out of bounds to see if I could trigger it from the other side. And... I drowned because my player got stuck and couldn't move lol. That's mostly on me for intentionally going out of bounds though, obv






