Oh no no, I didn't intend to say that one logo is better than the other, love'em all. I only noticed this choice and commented it. Anyway, of course the Plus/4 have MC text mode ($FF07, bit4), as you can see in the majority of the games demos and so on, and it works exactly like on C64.
Luca/FIRE
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Copycatting here my comment already written somewhere.
If I would have got THIS game instead of THAT game, you should have to take me away WITH A BULLDOZER!
Paying with a solid color clash, and a sometimes wobbly scrolling – maybe in order to move all those softsprites – you've been able to put in all the features and the maps, incredible! Because of the former description, the game doesn't have an easy reading of the screen, but the action is super frantic and there's so much to do! Love it!
Congrats! You have actually avenged Green Beret!
The author has erroneously saved his game without clearing the readdressing of the BASIC due to bitmap usage, occurring in the memory localisation at $4001 instead of $1001. This doesn't allow to load the game on a C16, unless one casts the specific DLOAD command.
Please consider to download the fixed version from our site instead.
You'll find both at Plus/4 World for free ;) http://plus4world.powweb.com/software/Pets_Rescue
We distributed for free a slightly downcut version which works on SD2IEC. See here: http://plus4world.powweb.com/software/Pets_Rescue
Pretty nice! This is the game I would rather see running on Commodore Plus/4:
- faster bitmap rendering overall;
- you've already accepted some eventual colour clashes in order to use more colors for the 3D items, so a bitmap format with 2 fixed + 2 selectable colors wouldn't change that so much;
- one hw sprite only, easily portable to something XORred via software.
I would pay for a Plus/4 version of this. Keep up the great work!