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Luca/FIRE

31
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1
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A member registered Aug 25, 2021

Recent community posts

(3 edits)

Thank you Rogerio. And here we are! Double source download links, linked direct references, PlayIF and manual, data, and a tiny Play OnLine blue icon where to play your game in the browser via JS emulator! ;)

We will also add the main new revisions. Hint: the current .d64 shows two main files, LOADER and STORY; once you have compiled your next revision's .d64 for Plus/4, you only have to move the same LOADER file on top of the new D64, it will work! And in any case, I'm here for help about that, text me when you need.

I would also handle the older game, but must admit to being got by the TR2H story at the moment... Later, I'm gonna put in evidence your adventure game to the chief editor of the Italian Zzap! magazine: Thanks to Inform/PunyInform/Ozmoo/Vezza usage, the scene is clearly full of adventures, but your game looks very well written, also featuring some original and new applications of the Z-machne's engine.

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Congratulations for your new adventure game!

As co-maintainer of the Plus/4 World homepage, I would like to upload into our archive an enhanced Commodore Plus/4 version of your original build, which I packed up with ozmoo.online, by respecting the original splashscreen text and text options, by using your own .z5 original file.  Do I have your permission? Can I send somewhere to you the .d64 of it?

I've also seen that there is another adventure game made by you, which have also been compiled to Plus/4 too. Would you like to see a similar threatment for them too?

Lemme know, congrats once again for your achievement.



You saved the game after having run it, and you forgot to reset the BASIC pointers (ie. by giving a GRAPHIC CLR command before saving) and now your file loads at $4001. Come to Plus/4 World to download a fixed version of it.

Congrats for the entry.

Btw, you saved the game after having run it, and you forgot to reset the BASIC pointers (ie. by giving a GRAPHIC CLR command before saving) and now your file loads at $4001. Come to Plus/4 World to download a fixed version of it.

Siete due fighi della stramadonna 🖤

Their cover game! I'm a mere subscriber. They should have packed and sent the copies around today, and once all the subscribers have got their mags, they will set a number of copies to be sold worldwide for non-subscribers too.

https://www.zzapmagazine.it/p/about-italian-zzap-magazine.html?m=1

Oh, look who's on the cover of Zzap! Italia issue 19/104, which has been printed today, ready to be sent to the subscribers!

I would see it on a Plus/4, in which the usage of softsprites would eventually steal a big splice of the character set involved, but on the other side, it could result to be faster than the C64 counterpart...

Oh no no, I didn't intend to say that one logo is better than the other, love'em all. I only noticed this choice and commented it. Anyway, of course the Plus/4 have MC text mode ($FF07, bit4), as you can see in the majority of the games demos and so on, and it works exactly like on C64.

Congrats again. What intrigues me the most, is the choice of different graphic style for the title logo, along the three versions which potentially can produce almost the same charset graphics.

Greeeeat! :O

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Heeey where's the C16 version here? :D Congrats!

Il tuo storico compilatore in libreria dinamica ha funzionato davvero bene. Peccato non ci sia più spazio per la versione Plus/4, ma tant'è: è un'ottima trasposizione, ben fatto.

I would like to see it on Plus/4 too, with softsprites.

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Copycatting here my comment already written somewhere.

If I would have got THIS game instead of THAT game, you should have to take me away WITH A BULLDOZER!

Paying with a solid color clash, and a sometimes wobbly scrolling – maybe in order to move all those softsprites – you've been able to put in all the features and the maps, incredible! Because of the former description, the game doesn't have an easy reading of the screen, but the action is super frantic and there's so much to do! Love it!

Congrats! You have actually avenged Green Beret!

Commodore Plus/4 conversion, plus a faster compiled version available too. Link [ here ].

Commodore Plus/4 conversion with some fixes, English version, and a faster compiled version available too. Link [ here ].

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Commodore Plus/4 conversion with some fixes, English version, and a faster compiled version available too. Link [ here ] .

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The author has erroneously saved his game without clearing the readdressing of the BASIC due to bitmap usage, occurring in the memory localisation at $4001 instead of $1001. This doesn't allow to load the game on a C16, unless one casts the specific DLOAD command.

Please consider to download the fixed version from our site instead.

So now we have a real hellenic quest to challenge with! Well done, guys!

You'll find both at Plus/4 World for free ;) http://plus4world.powweb.com/software/Pets_Rescue

Within my own (limited) skills, why not? :)

Marvellous achievement guys!

At this point, Plus/4 version now or it never happened :D

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Keep up the work, but avoid the mediocre VICE emulation. Use YAPE or plus4emu. Anyway, it the very first Plus/4 World's entry for the glorious Menedék Programozó Klub! ;)

Mamma mia che bravoni i Carminati... :O

Heh, the owner of the source code, probably :)

If no or few sprites are involved, could it easily ported on Plus/4 too, eventually?

Triple trouble:

  1. PAL only;
  2. never use WinVICE xplus4;
  3. 40 tracks.
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That's weird, it should regularly work on any device, check your boot loading syntax ;)
We don't support VICE as strongly as by writing docs for it, due the facts that at the moment VICE doesn't ensure a reliable emulation of the 264 series' C= machines.

We distributed for free a slightly downcut version which works on SD2IEC. See here: http://plus4world.powweb.com/software/Pets_Rescue

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Pretty nice! This is the game I would rather see running on Commodore Plus/4:

  1. faster bitmap rendering overall;
  2. you've already accepted some eventual colour clashes in order to use more colors for the 3D items, so a bitmap format with 2 fixed + 2 selectable colors wouldn't change that so much;
  3. one hw sprite only, easily portable to something XORred via software.

I would pay for a Plus/4 version of this. Keep up the great work!