This looks absolutely interesting!
Luca/FIRE
Recent community posts
Thank you Rogerio. And here we are! Double source download links, linked direct references, PlayIF and manual, data, and a tiny Play OnLine blue icon where to play your game in the browser via JS emulator! ;)
We will also add the main new revisions. Hint: the current .d64 shows two main files, LOADER and STORY; once you have compiled your next revision's .d64 for Plus/4, you only have to move the same LOADER file on top of the new D64, it will work! And in any case, I'm here for help about that, text me when you need.
I would also handle the older game, but must admit to being got by the TR2H story at the moment... Later, I'm gonna put in evidence your adventure game to the chief editor of the Italian Zzap! magazine: Thanks to Inform/PunyInform/Ozmoo/Vezza usage, the scene is clearly full of adventures, but your game looks very well written, also featuring some original and new applications of the Z-machne's engine.
Congratulations for your new adventure game!
As co-maintainer of the Plus/4 World homepage, I would like to upload into our archive an enhanced Commodore Plus/4 version of your original build, which I packed up with ozmoo.online, by respecting the original splashscreen text and text options, by using your own .z5 original file. Do I have your permission? Can I send somewhere to you the .d64 of it?
I've also seen that there is another adventure game made by you, which have also been compiled to Plus/4 too. Would you like to see a similar threatment for them too?
Lemme know, congrats once again for your achievement.


Their cover game! I'm a mere subscriber. They should have packed and sent the copies around today, and once all the subscribers have got their mags, they will set a number of copies to be sold worldwide for non-subscribers too.
https://www.zzapmagazine.it/p/about-italian-zzap-magazine.html?m=1
Copycatting here my comment already written somewhere.
If I would have got THIS game instead of THAT game, you should have to take me away WITH A BULLDOZER!
Paying with a solid color clash, and a sometimes wobbly scrolling – maybe in order to move all those softsprites – you've been able to put in all the features and the maps, incredible! Because of the former description, the game doesn't have an easy reading of the screen, but the action is super frantic and there's so much to do! Love it!
Congrats! You have actually avenged Green Beret!
The author has erroneously saved his game without clearing the readdressing of the BASIC due to bitmap usage, occurring in the memory localisation at $4001 instead of $1001. This doesn't allow to load the game on a C16, unless one casts the specific DLOAD command.
Please consider to download the fixed version from our site instead.
You'll find both at Plus/4 World for free ;) http://plus4world.powweb.com/software/Pets_Rescue
We distributed for free a slightly downcut version which works on SD2IEC. See here: http://plus4world.powweb.com/software/Pets_Rescue
Pretty nice! This is the game I would rather see running on Commodore Plus/4:
- faster bitmap rendering overall;
- you've already accepted some eventual colour clashes in order to use more colors for the 3D items, so a bitmap format with 2 fixed + 2 selectable colors wouldn't change that so much;
- one hw sprite only, easily portable to something XORred via software.
I would pay for a Plus/4 version of this. Keep up the great work!

