I know I am a year late but itch.io has its own app called itch which you can use to download any web games. I agree that learning a build pipeline just for your game to be available offline is a bit much. The only builds I can see making sense are for Android (or iOS too) because itch is a desktop app.
Luca295
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The Frankenstein-like theme seems very promising at first, but to my taste it gets drowned in endless monologues that personally felt redundant and also draining. This needs to be played with a lot of time and energy for digestion and comprehension, much like most novels.
One of its greatest strengths are definitely the audio and visuals. Very great work with very little material. It made me feel very immersed despite the mc's ruminating.
I quit playing due to said criticism. I didn't have the endurance to make it very far and also wasn't captivated enough by the plot elements.
So, the important takeaway: The visuals nailed it, and I think the monologuing is largely redundant because if you allow it, a huge portion of that will be done by the player. Pondering the questions of how it would feel, what led to this, and etc.
What goes on in the player's head is a magnificent thing that is allowed through many elements at your disposal as a game dev. The most brilliant stories and games are the ones that make the story largely unfold in your head. The ones that talk to your creativity.
An example I would have is Mothered: you have to discover the plot yourself by exploring the game. Or Iron Lung. Very straight-forward plot, a lot left for the imagination. Yet very effective. Similar situation of being trapped somewhere.
As you see I tend to ruminate a lot myself. And repeat. I hope you can still find value in my review. You are certainly gifted and perhaps the contest requirement of it being a visual novel did your creativity a little dirty? That's my opinion though!!
Also I vote you leave the project simple and not make decisions that will chain you to it. Art is always a reflection of ourselves in a way. You don't live for the project, the project is a result of your own aliveness.
Personally I would move on once I think my story is told. I'd grow out of it and want to tell a new story eventually (or not, you never know).
But do what feels right! I don't think it's wrong to try things.
Huge thank you for your storytelling gift and that you are sharing it with us for free! I can currently really empathize with Beaford for having pressured himself to meet up so many expectations, only for everything to come crashing down. I had that.
I too don't know what the future holds for me, but I am glad his dream came true: he gets to work for somebody he loves. I really feel the same about what I want in my life. What a world it would be if people worked with their heart! They have got themselves a very cozy environment with lots of potential for growth and I am envious!!! lol.