Thank you so much! It definitely has some stuff we would love to polish up but only so much you can do in one week haha. So happy you enjoyed it and we really appreciate the comment!
Oh no! The physics sometimes was testy so it could be something in the browser was causing a bug. A ton of extra physics had to be added on top of what Godot already provided so I wouldn't be surprised if there were still bugs hiding. Glad you enjoyed the idea though!
Yeah getting the physics right at high speed was something I was having a tricky time with. I'm sure there is an known way to solve this but given the week it ended up lower on the priority list :( Thanks for playing and the feedback!
So stoked you enjoyed it! If you remember any of your top times let me know and I can update the game after the jam to set the top medal to whatever you got as it would technically be the world record :)
Thank you! Oh yeah a bit of input buffer for the jump before landing would have been a really nice idea. Will have to keep that in mind for future precision platformers! Glad you enjoyed the challenge though and thank you for playing :)
Love the drift mechanics! It feels really smooth and I like how difficult the circuit is. You definitely have to play it a few times to get it down which makes it fun to grind.