Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ltostes

27
Posts
2
Followers
A member registered Jul 29, 2025 · View creator page →

Creator of

Recent community posts

Indeed I think the game would benefit from some more graphics... Were you able to purchase things in the shop? Placing walkers should be just clicking in the board after purchase, and as soon as they hit a timer it should increase (you can also place them directly in the timer).

Thanks for checking it out and for the feedback!

Thanks for checking it out and for the feedback, I really appreciate it! 

Weird that you can't post it, maybe check with support - I think posting comments on the games you tried and liked really helps spreading your game

The WASD and mouse hands are so simple yet feel so natural, great touch! Made me feel like a kid playing - wasn't too long till I destroyed everything as my toddler would lol.

Congrats for the game!!

Such a nice game and artwork, congrats! The game feels good, and remembering Slay the Spire is always a charm

Woah!! What a nostalgic feel to the windows vista days... And... Super smash bros betting dark web?? Amazing work!!

I never thought having that much money to spend could be this stressful lol!
I absolutely love the artwork, the music and all the dodgy ways to spend money! Amazing work!!

Similar theme totally different games!

The narrative is so cool, I'd pay a lot of coins not to get my house destroyed lol. The gameplay feels a bit clunky on buying things, and I think the countdown reaching house destroyed level could have clearer signals. But I love the artwork! It looks so nice, congrats!!

Hey, we're game-name twins! But I'm amazed by how our approaches differ so much.

Loved the story and the idea! Super original. The gameplay is still a bit harsh, took me a while to aim directly at what I wanted (e.g. the pizza) - and doing that under a world-ending countdown is slightly stressful lol. I also think the game would benefit from a countdown approaching ticker time.

The characters are great, and your approach to the game feel and style are super nice. I would totally play a fine tuned version of it!

Keep up the good work!!

Another time buyer around here! Your game is almost as stressful as mine.

I love the looks and feel! At the beginning I felt like a day trader, and at the end I felt like having worked as a day trader for 5 years, exhausted.

Amazing work!

My god what an amazing game!

The simple feel adds so much to the experience too, even being an perfectly polished game. Congrats!!

This game is so good it feels unfair!! lol

What a bold choice for the game, and it was amazingly delivered, congrats!!

I felt so engaged with the game that it took me 4 different rooms to realize it was procedurally generated and that the loop was infinite (or was I just not ready!? - plot twist)

Ahh man, the gameplay felt so good I was sad to find the end of the maze!

I'm not sure if there are multiple mazes or not, but after a few retries I was only able to see one so the gameplay ended up being a bit too short. 

But I really liked the game feel and the idea! Congrats!

Very nice take on the theme! I really like the idea of having to loop back into finding the items in the same levels. The flashlight mechanics also feel great! I agree with the comment that it could be even more important: you can only visualize items or enemies when using the flashlight.

I didn't fully understand how the loop acts in the game (the items are in other places, and I didn't see ways of using items collected in other runs), so maybe an extra explanation about that would also be good for a newbie at the game.

But great work!! I was really engaged with it and was eager to find out what was behind the lower levels :)

I really liked the mimic previous movements mechanics! At the end I figured that leaving the first ones to move by the end of the timer was better since the dishes were simpler at first. It felt good to understand the game more and more!

It took me a while to figure out we had to get out the dishes before the plate contents, but after I did the game was very interesting.

Congrats!

That's surely the prettiest game I've seen in the jam so far! I do have a fall for cats, so it wasn't hard to get me in love with it...

I also love the conveyor belt gameplay! The only thing I missed was being able to choose where the dishes I bought would go. I felt so sad about a cat that wanted green but the green food hardly ever reached him as he was last in position :'(

I had a lot of fun playing, congrats!!!

Wow! The game feels great to play! Such an amazing polish for a game jam, great job!!

I did miss a little bit having more meaningful choices (it felt like every decision the best would be just to spend as much money as you could). But that didn't keep me for having fun and wanting to beat every boss :)

The game has a slow start but boy, did I have fun! 

It was a while ago I last played an idle-ish simulation game like this one but I forgot how exciting it can get. The game execution is great!! I loved the initial narrative and how the game feels in general.

It was also great playing a game with a similar theme to mine (roller coaster) but such a different take on it.

Congrats!!!

Woww I really love your game!

I was looking for RollerCoaster games, similar to my submission, and what a pleasure it was to find yours. A super creative take on the theme, and so brilliantly executed! Congrats!!

The artwork, sound, mechanics and feel of the game are incredible!!

Love the game! It feels nice to move around and run away with such nice visuals and animation.

I had a hard time figuring out how to throw in directions I wanted, but that didn't block me from having  a good time! 

Great job!!

Wow, I loved your game so much!!

Such an original idea, and so relaxing to play. With a little bit more of fine tuning, I can easily imagine myself playing it for hours. 

My piece of feedback would be to tune a bit more the difficulty parameters (for a few times all bag destinations available were in the same belt, so that made it too easy). But the sound is amazing and the artwork simple but pleasant.

My favourite game in the jam so far, congrats!! :)

It took me a while to figure out how to score points, but after I found out kicking eggs things got violent in the neighborhood...

It was a thrill to play the game and be part of the leaderboard, great job!!! :)

Wow! It felt surprisingly satisfying to draw shapes using a happy ball looping around shapes I drew.

It was a little bit frustrating not having points and/or a clearer goal of what to do, but I did have a good time while playing it!

Congrats for the game!! :)

Yes, you should've been able to enjoy it a little bit more. Next time I'll reserver more time for fine-tuning parameters! I think this game would greatly benefit from that.

Thanks for the comment!

I get you... Maybe the game could use a bit more tweaking on the physics parameters, I ended up not having enough time for that. You should be able to at least play a couple of loops safely and be free to feel excited :)
Thanks for the comment!

That's the idea, the only control is space bar indeed :D

But I do understand maybe that's not clear enough... Thanks for the comment!!

Thanks a slot!! :)