Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Dec 30, 2015 · View creator page →

Creator of

Recent community posts

It's done! I hope you all enjoy, and I can't wait to see how everyone's games turned out!

That's all the NPCs done. With the deadline coming up, I'm just going to make the credits for the game and have some family members test it.

Okay, I have all the events that I want set up, so I'll be focusing on creating sprites for all the NPCs and the few items I have. If I have time left over, I'll edit the tile sprites to make them fit better with my aesthetic. That's pretty low on my list of priorities though. In the meantime:

Gnome Carrot

Working on her sprites next.

(1 edit)

Hey look, I figured out how to make bosses. Now let's test it out in-game.



I fixed it. I just had to change the default battle background for that area.

Well I can easily say that's the last asymmetrical sprite I'll ever make!

But she's playable.

(1 edit)

I think I have the map pretty set for right now, so I'm going to start making my sprites. I don't know if I'll be able to make new sprites for all the tiles I'm using (or if I have to), but I'll definitely make sprites for all the NPCs.

Messed with it a bit more. My solution right now (until I know if there's a real method) is to spawn Paula one square away from the event triggers. That way the player always has to approach the edge to transition.

So my goal for today was to work more with maps and events, and I think I'm getting the hang of it. My problem right now is switching the player from map to map when they reach the edge of the screen. The solution I worked out is to add events that transfers the player to the next map once they reach the edge (those gray squares).

The problem is that it doesn't matter which direction they approach the edge. If they arrived at the other side and walked down for example, they'd go back to the previous screen.

Can anyone who understands RPG Maker tell me how players switch from map to map?

(1 edit)

Thanks for the support so far! I think my goal for right now is to learn how to build maps and events for the first week before doing the sprite work in the second. I'll try to work for at least 3 hours a day or so.

Other than that...

Got the title screen done.

My ideas at the point are very bare-bones, so I don't have much to say. This is my first game project, and I'm pretty nervous, so I'm not aiming for anything too impressive. I feel directionless, but here's what I have so far:


The setting is sort of contemporary meets fantasy. In her snowy hometown, Paula goes for a walk around the neighborhood. She talks to some of her friends and other eccentric people/creatures she meets. Maybe she gets into a fight.


Top-down, exploratory. The focus will mostly be finding and interacting with NPCs. It'll play like an RPG, but I want the writing to help contextualize how the world works. Here's an idea I had for how a healing spell might work in this type of game:

What kid wouldn't want to know a spell to summon candy?


I can provide the art myself. I've never made sprites before, but I'm planning to learn as I go. For music, I'll probably just use some cc-licensed music that fits the snow-covered environment.


I'm unsure about the engine at this point. I've downloaded Gamemaker and RPG Maker VX Ace lite. I don't have any coding experience, but I've toyed with the latter for a little while. If anyone has any advice, I'd really appreciate it!