Really good!
Henrique Ganz
1
Posts
2
Followers
15
Following
A member registered Jul 13, 2018 · View creator page →
Creator of
3D browser-based survival. Implements complex input handling for two players on a single keyboard to fight enemy waves.
Shooter
Play in browser
Infinite 3D runner for WebGL. Features vertex manipulation via shaders and seamless loop logic for high-speed gameplay.
Racing
Play in browser
Arena Survival in Godot. Technical implementation of 2D sprites in a 3D environment with dynamic collision physics.
Fighting
Physics-based precision platformer (RigidBody). Features vector thrust control and refined collision detection in Godot.
Platformer




