It seems like a promising game. The main menu was my 1st issue, but nothing a little keyboard and mouse can't fix. After that, I'm glad it had controller support while playing the game. I enjoyed the souls-like mechanics. It just felt like it was missing a story to explain the game's world - so if it had some storytelling in it that would make it whole. Besides that, nice work on doing a game jam!
lowpowgamer
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A member registered Sep 13, 2019 · View creator page →
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Thoughts about life, getting out of a rut and finding purpose.
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Hi peeps. I'm interested in the jam and curious if anyone would like to join me or add me on their team.
I'm currently brainstorming on either a platformer or a text adventure/visual novel of my own.
But I am happy to offer my skills in writing or assist in programming.
I have used Godot, and Unity before. Also, I'm a fast learner.
Thank you!
Debugger Ren'py with PowerShell for Visual Studio Code comments · Posted in Debugger Ren'py with PowerShell for Visual Studio Code comments
Hi DRincs,
Thanks for this wonderful tool! I'll using it in my projects moving forward.
There was an error when running my ren'py game the first time, probably due to being on Windows (not WSL) and the version of python I'm using which is 3.12.x.
error:
```
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/console/debug.rpy", line 17: invalid syntax
width = max(map(lambda (k, v): len(k), results or [('', None)]))
^
Ren'Py Version: Ren'Py 8.0.3.22090809
```
So I had to change the code, and to fix it I removed the braces from "lambda (k, v)":
Before:
width = max(map(lambda (k, v): len(k), results or [('', None)]))
After:
width = max(map(lambda k, v: len(k), results or [('', None)]))
I hope this helps!Pixel Game Maker MV Game Development Challenge community · Replied to Pixel Game Maker MV in Demo Version

