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lowpolyfire

12
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5
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1
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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing. I am glad you liked it. I would love to do more with this game, but I don’t want to commit to anything just yet.

I’m not really a fan of the game, but I can see what you were trying to do. If you continue working on it. You might have something fun.

Here are some things I noticed while playing:

  • The game movement and attacks are a bit clunky. It’s hard to really understand the attack pattern of the weapons.
  • I’m not sure why you picked the “Y” key as the attack button, because it’s a bit awkward to use.
  • Adding distinguishable animations for the enemy attacks would make it easier to know when you are getting hit.
  • Adding textures to the environment would really help your game look better.

I’ll leave it at that.

Good job on your submission.

It’s an interesting game concept. I really liked playing with the samurai power.

Here are a couple of things I noticed:

  • The aiming cursor works great when the angle is between 45 and 135 degrees, but when it’s closer to the horizon, the shots are either going over or under the cursor.
  • The parallax background was pretty cool. It’s a bit sad to lose it for most of the game. The interior design is a bit lacking.
  • The music was pretty good and dynamic. Maybe it could loop a little better, but it’s not a really noticeable issue.

Good work guys.

Thank you for playing.

I’m happy you like the direction indicator feature. It was an early concern that it would be difficult to imagine the exact angle of the jumps. The jumping is certainly more forgiving or more predictable than Jump King’s.

Performance issues seem to be a hit or miss on different systems, it’s a bit weird. For the audio, I get it. On my computer, increasing the volume would have not been kind to my ears. After submission, I did find it really quiet on some other systems. When possible, I’ll upload a new build fixing the issue.

Level design is definitely a part of the game that will need more work. Thank you for the suggestions.

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Thanks for playing. I’m glad you liked the music choice. It felt like the right option for this kind of game.

I really liked it. The art and music were great. The controls are a bit weird though. It’s a bit unexpected to use the middle mouse button to change the camera angle, but I got used to it. The switching between item slots becomes a bit intense in later waves.

Like others have said, it’s a bit repetitive, so it becomes kind of a mindless chore to pick up the animals. A variety of tasks would definitely improve the experience.

The other NPCs in the map don’t seem to be doing that much. Could you find a better use for them?

Anyway, great work.

Thank you for playing. I’m happy you liked it.

Thank you for playing and congratulations on making it to the top. I’m glad you liked it.

Thank you for playing. I’m usually not too good at this kind of game too, but I had fun making it. It’s a little less punishing than “Jump King” and the likes. The beautiful art is the work of my teammate @Knightlord1. I’m sure he appreciates the praise.

Thank you for playing. The sword getting “stuck” in the air is definitely something I’ll have to improve. Other obstacles or modifiers are things that I am willing to explore.

Thank you for playing. Volume controls are definitely missing. I’ll make sure to add them later on.

Thank you for playing, and thanks for the feedback. I’ll play around with some of your suggestions.