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A member registered Mar 21, 2020 · View creator page →

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I really like the sizzling sound effect and the elevator music.

fun. but like avaskye I ran into some problems picking the different parts of the screen. This is on the html5 version on windows, and only seems to be a problem when resizing the screen.

Nice, another 3d game.

The controls though, ooof. I made it past 2 rooms before running out of time and calling it.

Overall good and fun stealth game.

Would have liked more forgiving detection cones and footstep sound effects for the footsteps.

fun. seconding the comment about space = switch being unintuitive. I had to retrain my brain a little for that.

Fun little papers please-emup

I really like the artwork and character in this. Also the use of smelly cheese in chests for the theme is nice. (So far) It's also the 2nd gamejam game I actually completed/beat, which I like.

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Thank you, I learned a lot. 

If I do another gamejam I'll think I'll make sure what I want to do can work with html5 export.

I tried exporting this to html5 and the terrain deformation didn't work and it was immediately obvious that it couldn't, so I just went with the mac linux and windows trinity for this one.

I've done some reading and macs should support the game...

But If it doesn't run on something that modern I'm guessing it wouldn't run on any mac.

Sorry about that.

If I had a mac I would try and debug it, see if I could work around whatever the issue is. But alas.

Sorry about that :-/ .

If you want to, I could use some technical information, like what model and year of mac you have. Then I could check and see if there's some reason for it. Maybe fix it for future versions.

nice intro animation. 

It got too hard for me when the "reveal temporary platforms with sonar" became a thing.

I really enjoyed the steampunk artstyle in this. 

The backtracking got a little old for me 2 or three boilers in though.
 

I had fun with this. I also liked how it ended just as I was about to call it. 

It's fun to beat a game, even if it's very short.

the art is really good

I enjoyed this due to all the fun artwork and things I could click on. 

I wasn't sure how anything worked though, could have used more help / tutorials. Or maybe I missed them.

Thank you! I'll keep working on my game. Not that I stopped.

I'm thinking of participating in this Jam for the first time but...

Not sure if I can *properly* export to the required Mac OS - will I be able to enable notarization and code signing? I'm still looking into if that's possible. 

Are both a requirement? How big of a problem would it be if I didn't enable notarization / Code signing? The Godot exporter has a warning saying the project will be blocked by Gatekeeper without both.

Is Gatekeeper something the judges can just bypass, like those warnings I get in windows when downloading an uncommon .exe files?

(I would export to HTML5 but my planned game really needs a few things WebGL2.0 just doesn't support).