I really like the sizzling sound effect and the elevator music.
Lowenar
Creator of
Recent community posts
Thank you, I learned a lot.
If I do another gamejam I'll think I'll make sure what I want to do can work with html5 export.
I tried exporting this to html5 and the terrain deformation didn't work and it was immediately obvious that it couldn't, so I just went with the mac linux and windows trinity for this one.
I'm thinking of participating in this Jam for the first time but...
Not sure if I can *properly* export to the required Mac OS - will I be able to enable notarization and code signing? I'm still looking into if that's possible.
Are both a requirement? How big of a problem would it be if I didn't enable notarization / Code signing? The Godot exporter has a warning saying the project will be blocked by Gatekeeper without both.
Is Gatekeeper something the judges can just bypass, like those warnings I get in windows when downloading an uncommon .exe files?
(I would export to HTML5 but my planned game really needs a few things WebGL2.0 just doesn't support).
