Also, would it be possible to implement a save system as a countermeasure for game crashes?
LovingGloomNShroom
Recent community posts
As someone who plays too many card games whether it's Griftlands, Slay the Spire, Rogue Adventure, Buddyfight, Vanguard, Little Witch in the Woods, Shadowverse, Hearthstone, etc...(I rest my case), the shift in perspective from being distant from the action to being in the front seat quite honestly scratched an itch that I would've never thought I had. It was really an experience to be had. I mean, starting up the game at the entrance of the cave it just seemed like a simplistic CCG, but as soon as I pressed W, I was almost immediately sucked into the game's surreal mushroom world. Having that slew of options to add to my arsenal as I built up my deck during a run was so much fun I couldn't help but stroll back down that tunnel after all those defeats. But, it wasn't really the card game itself that entranced me. Rather the unexpected richness that waited behind for me behind each door as I cut down and burned the shrooms that lied waiting for me. There weren't many colors, sound effects, graphical effects but it was artistic and unique enough to not have to bank on those things for the immersive experience that it was. Having so much potential to be a known title amongst other CCG I'd really love to be able to carry this experience onto consoles, VR, TI-Calculators, or any other platforms if your team were to pursue that route. Anyways, thanks for this unexpected treat of a game. Can't wait for what's to come from your team in the future.
-Average Card Game Enthusiast