IM MAD THIS IS TOO GOOD
LoveNeedLove
Creator of
Recent community posts
The concept is tons of fun and the public leaderboard made me restart the game more than I can admit.
My only remark is that holes in the ground are really frustrating to navigate when you're supposed to be making shots, having obstacles that remain there is a smart idea but the player should be made aware of them.
Great work and thank you for your submission !
I mean there's just nothing to say... this feels like a niche Nintendo DS that you try to recommend to everyone you know (this is the biggest compliment I can give).
This is such an elegant and amazing concept for a mini game collection, the amount of polish is insane.
Kudos to the artists, this game is simply gorgeous and the soundtrack is simply masterful.
I am beyond impressed.
This game really retranscribes that all-too-familiar sensation of letting your precious 20 sometinh sandwiches fall on the nail and shuriken covered floor. Hilarious concept, as difficult as the browser-based rage games of my childhood and I'm honestly here for it.
Really love the amount of details in the visuals and audio.
Using the unity physics to stick to the wall was actually a great idea, really made it nice to assess the current situation. For this type of games I think that some easy to implement game design tricks could do a lot, like non linear speed, coyote time or jump buffering. What I'd recommend is that you place a circular shadow under your character so that jumps are fairer to gauge. Other than that congratulations on publishing a game for this jam and implementing everything.




