Absolutely fantastic find, I swear roguelike indies are the best thing ever right now !
I've played a few dozen games on normal and won about half of them. Haven't managed to beat brutal but I'll definitely keep trying !
My feedback :
- Overall the card effect are really well thought out and genuinely interesting to play. They really invite experimentation and make you think both on a macro scale (as some will be worth more later in the game) and on a micro scale (when do I actually play this during my round).
- All cards are also very clear on what they do, which is not always the case in this type of game !
- It does seem that the winning strategy is more often than not being able to draw a lot of cards and getting more action points, even with low resources it still works. I haven't been able to build a winning deck around the upgrade cards (make x resource worth more...) and end up ignoring them.
And that's it ! I've had no bug whatsoever (only played the browser version) and it's an easy wishlist for me, I'd go for 5-10 bucks IN THE CURRENT STATE.
My suggestion for the future :
- Make something more with the map ! I was thinking perhaps something like biomes that would increase/decrease the effects of each cards? Or maybe special modifiers (tools are discarded after use, can't be played again in this expedition?) Now that would of course be a big rework of the current game and would be hard to balance because I think the game as is is very well balanced... but it sure would add a lot of replayability !
- Along the same lines, maps where you can choose where to go next ? Or an 'endless mode' ? Also a challenge mode (like no tools, or play at least 1 action a turn, i dunno)
- And of course if you can think of more cards to add in the future, thats always cool :)
Congrats !!
