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Lotus Eater Machine

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A member registered Feb 24, 2023

Recent community posts

I feel like the best way to balance the puzzles is to increase their importance. Alongside from being huge difficulty gates, they're also just genuinely really satisfying to solve. My biggest issue eith the diffculty, however, is *what* they gate. Unlocking the jobs is the best way to progress and that progress is halted the moment you get stumped. And the worst part is that is pretty much their only purpose.

I think that the puzzles are fun enough that they could be either their own game, or at least a bigger part of this one. They'd benefit from having mechanics from other parts of the game affect the puzzles.

My suggestion would be some kind of hint system, like powerups that hard lock pieces to certain parts of the board.


That aside, I hard agree. We need different voicelines.

You should do something with the Shygals where the first few you meet in the emtrance to the area are fully friendly, but then the player is met with a "restricted" area that the player has incentive to go through, where the Shygals there are instead hostile to the player for tresspassing

Yeah, it'll give you future updates free of charge. Most of itch.io is like that. Typically, you'll have downloads for a game locked behind specific prices. Whenever you "buy" a game, you'll have a dollar amount attached to that page and whenever the dev uploads a new version set for the new price or lower, you'll get access to that content.

Does the MC have a canon/community-decided name?

I bought the summer bundle, but it's not opening up the downloads for ver 0.75 even though I'm supposed to have access to the latest version