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Lotritsa Studio

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A member registered 14 days ago · View creator page →

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what windows version do you have? this can help us to identify whether this problem is somehow related to library version that we use for exports on windows

ohh, we will try! the thing is the font would have to be pixel anyway and no bigger than 12 px height, and width of the buttons also pretty tight  

great! have fun! hope it will change your score

do you mean exported shaders are not pixelated? we are trying to understand whether that's something that we can fix, or something where we can more tooltips/explanations in the app :)

sadly, it doesn't. and most probably won't work ever :(

(1 edit)

hi again! can you try to download it one more time? some bytes were indeed corrupted because of parallel uploading on my side. i double checked whether it can be unpacked and it does!
sorry for this one

(1 edit)

hi again! can you try to download it one more time? some bytes were indeed corrupted because of parallel uploading on my side. i double checked whether it can be unpacked and it does!
sorry for this one

hi! most probably Surface/Lit is turned off in material params. this parameter defines whether material can affected by any light in godot

there is also "LIGHT" parameter in Kaleidos that will additionally create script for OmniLight3D (you add it as a child node for mesh)

hi! so sorry to hear that. we are currently looking into this issue!!

what i can propose as an alternative for now is a steam key. Kaleidos is launching there with no problems

hi! so sorry to hear that. we are currently looking into this issue!!

what i can propose as an alternative for now is a steam key. Kaleidos is launching there with no problems

oh yeah, forgot to mention here in description that every single shader in Kaleidos (created or bundled) is under CC0 license. so you can use it however you want without even mentioning us :)