Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lost Cyclops

33
Posts
18
Followers
2
Following
A member registered Aug 16, 2022 · View creator page →

Creator of

Recent community posts

Thanks for this one. I had a solid few relaxing, comfy minutes thanks to you. The music fits the rest really well.

Spent much longer here than expected! Super fun. This could evolve into a stylish, cool little thing!

Spent much longer here than expected! Super fun. This could evolve into a stylish, cool little thing!

It's ridiculous and i love it.  The screaming feature!

As a big fan of the Alien series, I was instantly captivated. It’s an interesting concept, and I’d love to see how it could evolve with more puzzles tailored to the space theme. I imagine a blend between roguelike randomness and The Witness. Great job, and thanks for the game!

It was nice to relax and create something small. I really liked the transition effect between time periods. I would love to see a consistent color palette across all three paintings so that, on the final screen, they look like part of a cohesive series. Some paintings took me much less time to complete, so it would be nice to have a “Complete/Finish” button to manually move on to the next one. Thanks for the game - great job!

Thank you so much for playing! I would love to spend more time on balancing the upgrades and make them more unique.

Thaaanks! "I could not stop playing!" the best note you can get as a game designer :D

Thank you! I was trying to make confirm action with E/Space but couldn't resolve it with UI toolkit in Unity :(  

Thanks for the review and time! Agree, felt this too,  after a while I felt like there's no much difference between them :D

The answer is definitely not in the healthy way. I barely slept -  few hours a day to make it this polished. Still recovering.
Thanks for playing and 100% agree about powerups!

hah ok! it's always a trap when you playing you own game to much and loos the perception with balancing

Thank you!! I Would love to spent more time on them, feel like color palette can be improved

Thanks! I've been wondering if I need to include mushrooms in the tutorial to but on the other hand I hope you enjoyed this discovery!

(1 edit)

go for it and make million dollars

100%! All playtesters (2 💀) suggested this. I’ll figure this out!

Nice! I think first few levels could be a bit easier to make sure that the player is not overwhellmed. Additionally I did not get that I can scale up and down the block because arrows pointed only into one direction. Great simple visuals, and satysifing level win animation! amazing entry overall ;)

Great job! 

Thank You so much for playing and for the feedback.

My primary goal is to release the game on mobile first, so the position of the pause button feels right when You play by taping on the left/right side of the screen (I hope!). I will look at other suggestions you posted!

When EYE saw the eye, EYE knew EYE must play this game! Well done. Flashlight mechanics is super cool.

Cool and original game! I like how it feels when you trying to connect a box with a different color. It would be nice to have some visual boundaries for the movement area - I've tied to go left or right a few times, and I wasn't sure why is not working. Excellent job! Please go forwards with this game!

The graphics look nice! I feel like the player controller has some room for improvement. Running and jumping could be more responsive. Well done!

I like the creepy sounds and graphics. Well done! I'm not sure why I died a few times. The scene restarts instantly, and I'm not sure what can I do better in the next round. Some feedback for the player would be nice here :)

A limited color pallet is always the way to go! The Eternity eyes animations look great.  It would be nice to have improved jumps as Team Quest suggested. Well done overall!

A limited color pallet is always the way to go! The Eternity eyes animations look great.  It would be nice to have improved jumps as Team Quest suggested. Well done overall!

nice puzzles and color palette! I'm an impatient player so I've been spamming the arrows pretty fast and movement feels a little bit laggy in this scenario.

A cool combination of pixel art and dynamic lights. The demon makes me laugh a few times! nice!